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Jolt Physics
A multi core friendly Game Physics Engine
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PhysicsScene Member List

This is the complete list of members for PhysicsScene, including all inherited members.

AddBody(const BodyCreationSettings &inBody)PhysicsScene
AddConstraint(const TwoBodyConstraintSettings *inConstraint, uint32 inBody1, uint32 inBody2)PhysicsScene
AddRef() constRefTarget< PhysicsScene >inline
AddSoftBody(const SoftBodyCreationSettings &inSoftBody)PhysicsScene
cEmbeddedRefTarget< PhysicsScene >protectedstatic
cFixedToWorldPhysicsScenestatic
CreateBodies(PhysicsSystem *inSystem) constPhysicsScene
FixInvalidScales()PhysicsScene
FromPhysicsSystem(const PhysicsSystem *inSystem)PhysicsScene
GetBodies() constPhysicsSceneinline
GetBodies()PhysicsSceneinline
GetConstraints() constPhysicsSceneinline
GetConstraints()PhysicsSceneinline
GetNumBodies() constPhysicsSceneinline
GetNumConstraints() constPhysicsSceneinline
GetNumSoftBodies() constPhysicsSceneinline
GetRefCount() constRefTarget< PhysicsScene >inline
GetSoftBodies() constPhysicsSceneinline
GetSoftBodies()PhysicsSceneinline
mRefCountRefTarget< PhysicsScene >mutableprotected
operator=(const RefTarget &)RefTarget< PhysicsScene >inline
PhysicsSceneResult typedefPhysicsScene
RefTarget()=defaultRefTarget< PhysicsScene >inline
RefTarget(const RefTarget &)RefTarget< PhysicsScene >inline
Release() constRefTarget< PhysicsScene >inline
SaveBinaryState(StreamOut &inStream, bool inSaveShapes, bool inSaveGroupFilter) constPhysicsScene
SetEmbedded() constRefTarget< PhysicsScene >inline
sInternalGetRefCountOffset()RefTarget< PhysicsScene >inlinestatic
sRestoreFromBinaryState(StreamIn &inStream)PhysicsScenestatic
~RefTarget()RefTarget< PhysicsScene >inline