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Jolt Physics
A multi core friendly Game Physics Engine
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This is the complete list of members for SimShapeFilterWrapper, including all inherited members.
| mBodyID2 | ShapeFilter | mutable |
| NonCopyable()=default | NonCopyable | |
| NonCopyable(const NonCopyable &)=delete | NonCopyable | |
| operator=(const NonCopyable &)=delete | NonCopyable | |
| SetBody2(const Body *inBody2) | SimShapeFilterWrapper | inline |
| ShouldCollide(const Shape *inShape1, const SubShapeID &inSubShapeIDOfShape1, const Shape *inShape2, const SubShapeID &inSubShapeIDOfShape2) const override | SimShapeFilterWrapper | inlinevirtual |
| ShouldCollide(const Shape *inShape2, const SubShapeID &inSubShapeIDOfShape2) const override | SimShapeFilterWrapper | inlinevirtual |
| SimShapeFilterWrapper(const SimShapeFilter *inFilter, const Body *inBody1) | SimShapeFilterWrapper | inline |
| ~ShapeFilter()=default | ShapeFilter | virtual |