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Jolt Physics
A multi core friendly Game Physics Engine
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TriangleShapeSettings Member List

This is the complete list of members for TriangleShapeSettings, including all inherited members.

AddRef() constRefTarget< ShapeSettings >inline
cEmbeddedRefTarget< ShapeSettings >protectedstatic
ClearCachedResult()ShapeSettingsinline
ConvexShapeSettings()=defaultConvexShapeSettings
ConvexShapeSettings(const PhysicsMaterial *inMaterial)ConvexShapeSettingsinlineexplicit
Create() const overrideTriangleShapeSettingsvirtual
GetRefCount() constRefTarget< ShapeSettings >inline
mCachedResultShapeSettingsmutableprotected
mConvexRadiusTriangleShapeSettings
mDensityConvexShapeSettings
mMaterialConvexShapeSettings
mRefCountRefTarget< ShapeSettings >mutableprotected
mUserDataShapeSettings
mV1TriangleShapeSettings
mV2TriangleShapeSettings
mV3TriangleShapeSettings
NonCopyable()=defaultNonCopyable
NonCopyable(const NonCopyable &)=deleteNonCopyable
SerializableObject::operator=(const NonCopyable &)=deleteNonCopyable
RefTarget< ShapeSettings >::operator=(const RefTarget &)RefTarget< ShapeSettings >inline
RefTarget()=defaultRefTarget< ShapeSettings >inline
RefTarget(const RefTarget &)RefTarget< ShapeSettings >inline
Release() constRefTarget< ShapeSettings >inline
SetDensity(float inDensity)ConvexShapeSettingsinline
SetEmbedded() constRefTarget< ShapeSettings >inline
ShapeResult typedefShapeSettings
sInternalGetRefCountOffset()RefTarget< ShapeSettings >inlinestatic
TriangleShapeSettings()=defaultTriangleShapeSettings
TriangleShapeSettings(Vec3Arg inV1, Vec3Arg inV2, Vec3Arg inV3, float inConvexRadius=0.0f, const PhysicsMaterial *inMaterial=nullptr)TriangleShapeSettingsinline
~RefTarget()RefTarget< ShapeSettings >inline
~SerializableObject()=defaultSerializableObjectvirtual