Jolt Physics
A multi core friendly Game Physics Engine
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TriangleSplitterMean.h
Go to the documentation of this file.
1// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3// SPDX-License-Identifier: MIT
4
5#pragma once
6
8
10
13{
14public:
16 TriangleSplitterMean(const VertexList &inVertices, const IndexedTriangleList &inTriangles);
17
18 // See TriangleSplitter::GetStats
19 virtual void GetStats(Stats &outStats) const override
20 {
21 outStats.mSplitterName = "TriangleSplitterMean";
22 }
23
24 // See TriangleSplitter::Split
25 virtual bool Split(const Range &inTriangles, Range &outLeft, Range &outRight) override;
26};
27
#define JPH_EXPORT
Definition Core.h:275
#define JPH_NAMESPACE_END
Definition Core.h:425
#define JPH_NAMESPACE_BEGIN
Definition Core.h:419
Array< Float3 > VertexList
Definition Float3.h:43
Array< IndexedTriangle > IndexedTriangleList
Definition IndexedTriangle.h:124
TriangleSplitter(const VertexList &inVertices, const IndexedTriangleList &inTriangles)
Constructor.
Definition TriangleSplitter.cpp:11
virtual bool Split(const Range &inTriangles, Range &outLeft, Range &outRight)=0
TriangleSplitterMean(const VertexList &inVertices, const IndexedTriangleList &inTriangles)
Constructor.
Definition TriangleSplitterMean.cpp:11
virtual void GetStats(Stats &outStats) const override
Get stats of splitter.
Definition TriangleSplitterMean.h:19
Definition TriangleSplitter.h:23
const char * mSplitterName
Definition TriangleSplitter.h:24