96 static const char * sToString(EGroundState inState);
#define JPH_EXPORT
Definition Core.h:286
std::uint64_t uint64
Definition Core.h:551
#define JPH_NAMESPACE_END
Definition Core.h:469
#define JPH_NAMESPACE_BEGIN
Definition Core.h:463
JPH_INLINE constexpr float DegreesToRadians(float inV)
Convert a value from degrees to radians.
Definition Math.h:16
const Vec3 Vec3Arg
Definition MathTypes.h:19
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition Memory.h:50
Vec3 RVec3
Definition Real.h:29
JPH_INLINE float Cos(float inX)
Cosine of x (input in radians).
Definition Trigonometry.h:20
ID of a body. This is a way of reasoning about bodies in a multithreaded simulation while avoiding ra...
Definition BodyID.h:13
void SetMaxSlopeAngle(float inMaxSlopeAngle)
Set the maximum angle of slope that character can still walk on (radians).
Definition CharacterBase.h:65
RVec3 GetGroundPosition() const
Get the contact point with the ground.
Definition CharacterBase.h:107
EGroundState mGroundState
Definition CharacterBase.h:151
RefConst< PhysicsMaterial > mGroundMaterial
Definition CharacterBase.h:157
Vec3 GetUp() const
Definition CharacterBase.h:70
SubShapeID GetGroundSubShapeID() const
Sub part of the body that we're standing on.
Definition CharacterBase.h:122
RVec3 mGroundPosition
Definition CharacterBase.h:154
static constexpr float cNoMaxSlopeAngle
Definition CharacterBase.h:145
Vec3 mGroundNormal
Definition CharacterBase.h:155
void SetSupportingVolume(const Plane &inPlane)
Definition CharacterBase.h:74
void SetUp(Vec3Arg inUp)
Set the up vector for the character.
Definition CharacterBase.h:69
RefConst< Shape > mShape
Definition CharacterBase.h:136
virtual ~CharacterBase()=default
Destructor.
Vec3 mUp
Definition CharacterBase.h:139
Vec3 GetGroundVelocity() const
Velocity in world space of ground.
Definition CharacterBase.h:113
bool IsSupported() const
Returns true if the player is supported by normal or steep ground.
Definition CharacterBase.h:104
EGroundState
Definition CharacterBase.h:88
@ OnGround
Character is on the ground and can move freely.
Definition CharacterBase.h:89
@ OnSteepGround
Character is on a slope that is too steep and can't climb up any further. The caller should start app...
Definition CharacterBase.h:90
@ InAir
Character is in the air and is not touching anything.
Definition CharacterBase.h:92
bool IsSlopeTooSteep(Vec3Arg inNormal) const
Check if the normal of the ground surface is too steep to walk on.
Definition CharacterBase.h:77
BodyID mGroundBodyID
Definition CharacterBase.h:152
float mCosMaxSlopeAngle
Definition CharacterBase.h:148
float GetCosMaxSlopeAngle() const
Definition CharacterBase.h:66
BodyID GetGroundBodyID() const
BodyID of the object the character is standing on. Note may have been removed!
Definition CharacterBase.h:119
EGroundState GetGroundState() const
Current ground state.
Definition CharacterBase.h:101
const PhysicsMaterial * GetGroundMaterial() const
Material that the character is standing on.
Definition CharacterBase.h:116
PhysicsSystem * mSystem
Definition CharacterBase.h:133
uint64 mGroundUserData
Definition CharacterBase.h:158
Vec3 mGroundVelocity
Definition CharacterBase.h:156
Vec3 GetGroundNormal() const
Get the contact normal with the ground.
Definition CharacterBase.h:110
JPH_OVERRIDE_NEW_DELETE CharacterBase(const CharacterBaseSettings *inSettings, PhysicsSystem *inSystem)
Constructor.
Definition CharacterBase.cpp:12
const Plane & GetSupportingVolume() const
Definition CharacterBase.h:73
uint64 GetGroundUserData() const
User data value of the body that we're standing on.
Definition CharacterBase.h:125
Plane mSupportingVolume
Definition CharacterBase.h:142
SubShapeID mGroundBodySubShapeID
Definition CharacterBase.h:153
const Shape * GetShape() const
Get the current shape that the character is using.
Definition CharacterBase.h:85
Base class for configuration of a character.
Definition CharacterBase.h:21
bool mEnhancedInternalEdgeRemoval
Set to indicate that extra effort should be made to try to remove ghost contacts (collisions with int...
Definition CharacterBase.h:45
Plane mSupportingVolume
Definition CharacterBase.h:39
float mMaxSlopeAngle
Maximum angle of slope that character can still walk on (radians).
Definition CharacterBase.h:42
Vec3 mUp
Vector indicating the up direction of the character.
Definition CharacterBase.h:34
virtual ~CharacterBaseSettings()=default
Virtual destructor.
CharacterBaseSettings(const CharacterBaseSettings &)=default
RefConst< Shape > mShape
Definition CharacterBase.h:49
JPH_OVERRIDE_NEW_DELETE CharacterBaseSettings()=default
Constructor.
Definition PhysicsMaterial.h:23
static RefConst< PhysicsMaterial > sDefault
Default material that is used when a shape has no materials defined.
Definition PhysicsMaterial.h:32
Definition PhysicsSystem.h:30
An infinite plane described by the formula X . Normal + Constant = 0.
Definition Plane.h:11
Definition Reference.h:166
RefTarget & operator=(const RefTarget &)
Assignment operator.
Definition Reference.h:48
Base class for all shapes (collision volume of a body). Defines a virtual interface for collision det...
Definition Shape.h:185
Definition StateRecorder.h:110
A sub shape id contains a path to an element (usually a triangle or other primitive type) of a compou...
Definition SubShapeID.h:23
JPH_INLINE float Dot(Vec3Arg inV2) const
Dot product.
Definition Vec3.inl:931
static JPH_INLINE Vec3 sAxisY()
Definition Vec3.h:57
static JPH_INLINE Vec3 sZero()
Vector with all zeros.
Definition Vec3.inl:125