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Jolt Physics
A multi core friendly Game Physics Engine
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This is the complete list of members for HairShaders, including all inherited members.
| AddRef() const | RefTarget< HairShaders > | inline |
| cEmbedded | RefTarget< HairShaders > | protectedstatic |
| GetRefCount() const | RefTarget< HairShaders > | inline |
| Init(ComputeSystem *inComputeSystem) | HairShaders | |
| mApplyDeltaTransformCS | HairShaders | |
| mApplyGlobalPoseCS | HairShaders | |
| mCalculateCollisionPlanesCS | HairShaders | |
| mCalculateRenderPositionsCS | HairShaders | |
| mGridAccumulateCS | HairShaders | |
| mGridClearCS | HairShaders | |
| mGridNormalizeCS | HairShaders | |
| mIntegrateCS | HairShaders | |
| mRefCount | RefTarget< HairShaders > | mutableprotected |
| mSkinRootsCS | HairShaders | |
| mSkinVerticesCS | HairShaders | |
| mTeleportCS | HairShaders | |
| mUpdateRootsCS | HairShaders | |
| mUpdateStrandsCS | HairShaders | |
| mUpdateVelocityCS | HairShaders | |
| mUpdateVelocityIntegrateCS | HairShaders | |
| operator=(const RefTarget &) | RefTarget< HairShaders > | inline |
| RefTarget()=default | RefTarget< HairShaders > | inline |
| Release() const | RefTarget< HairShaders > | inline |
| SetEmbedded() const | RefTarget< HairShaders > | inline |
| sInternalGetRefCountOffset() | RefTarget< HairShaders > | inlinestatic |
| ~RefTarget() | RefTarget< HairShaders > | inline |