Jolt Physics
A multi core friendly Game Physics Engine
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BodyPair.h
Go to the documentation of this file.
1// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3// SPDX-License-Identifier: MIT
4
5#pragma once
6
9
11
13struct alignas(uint64) BodyPair
14{
16
18 BodyPair() = default;
19 BodyPair(BodyID inA, BodyID inB) : mBodyA(inA), mBodyB(inB) { }
20
22 bool operator == (const BodyPair &inRHS) const { return *reinterpret_cast<const uint64 *>(this) == *reinterpret_cast<const uint64 *>(&inRHS); }
23
25 bool operator < (const BodyPair &inRHS) const { return *reinterpret_cast<const uint64 *>(this) < *reinterpret_cast<const uint64 *>(&inRHS); }
26
28 uint64 GetHash() const { return Hash64(*reinterpret_cast<const uint64 *>(this)); }
29
32};
33
34static_assert(sizeof(BodyPair) == sizeof(uint64), "Mismatch in class size");
35
std::uint64_t uint64
Definition Core.h:457
#define JPH_NAMESPACE_END
Definition Core.h:379
#define JPH_NAMESPACE_BEGIN
Definition Core.h:373
uint64 Hash64(uint64 inValue)
Definition HashCombine.h:43
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition Memory.h:31
ID of a body. This is a way of reasoning about bodies in a multithreaded simulation while avoiding ra...
Definition BodyID.h:13
Structure that holds a body pair.
Definition BodyPair.h:14
uint64 GetHash() const
Get the hash value of this object.
Definition BodyPair.h:28
BodyPair(BodyID inA, BodyID inB)
Definition BodyPair.h:19
BodyID mBodyA
Definition BodyPair.h:30
BodyID mBodyB
Definition BodyPair.h:31
JPH_OVERRIDE_NEW_DELETE BodyPair()=default
Constructor.