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Jolt Physics
A multi core friendly Game Physics Engine
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Structure that holds a body pair. More...
#include <BodyPair.h>
Public Member Functions | |
| JPH_OVERRIDE_NEW_DELETE | BodyPair ()=default |
| Constructor. | |
| BodyPair (BodyID inA, BodyID inB) | |
| bool | operator== (const BodyPair &inRHS) const |
| Equals operator. | |
| bool | operator< (const BodyPair &inRHS) const |
| Smaller than operator, used for consistently ordering body pairs. | |
| uint64 | GetHash () const |
| Get the hash value of this object. | |
Public Attributes | |
| BodyID | mBodyA |
| BodyID | mBodyB |
Structure that holds a body pair.
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default |
Constructor.
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inline |
Get the hash value of this object.
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inline |
Smaller than operator, used for consistently ordering body pairs.
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inline |
Equals operator.
| BodyID BodyPair::mBodyA |
| BodyID BodyPair::mBodyB |