Jolt Physics
A multi core friendly Game Physics Engine
|
#include <Jolt/Physics/Character/CharacterBase.h>
#include <Jolt/Physics/Body/MotionType.h>
#include <Jolt/Physics/Body/BodyFilter.h>
#include <Jolt/Physics/Collision/BroadPhase/BroadPhaseLayer.h>
#include <Jolt/Physics/Collision/ObjectLayer.h>
#include <Jolt/Physics/Collision/TransformedShape.h>
#include <Jolt/Core/STLTempAllocator.h>
Go to the source code of this file.
Classes | |
class | CharacterVirtualSettings |
Contains the configuration of a character. More... | |
class | CharacterContactSettings |
This class contains settings that allow you to override the behavior of a character's collision response. More... | |
class | CharacterContactListener |
This class receives callbacks when a virtual character hits something. More... | |
class | CharacterVsCharacterCollision |
class | CharacterVsCharacterCollisionSimple |
class | CharacterVirtual |
struct | CharacterVirtual::ExtendedUpdateSettings |
Settings struct with settings for ExtendedUpdate. More... | |
struct | CharacterVirtual::Contact |