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Jolt Physics
A multi core friendly Game Physics Engine
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#include <Jolt/Physics/Character/CharacterBase.h>#include <Jolt/Physics/Character/CharacterID.h>#include <Jolt/Physics/Body/MotionType.h>#include <Jolt/Physics/Body/BodyFilter.h>#include <Jolt/Physics/Collision/BroadPhase/BroadPhaseLayer.h>#include <Jolt/Physics/Collision/ObjectLayer.h>#include <Jolt/Physics/Collision/TransformedShape.h>#include <Jolt/Core/STLTempAllocator.h>Go to the source code of this file.
Classes | |
| class | CharacterVirtualSettings |
| Contains the configuration of a character. More... | |
| class | CharacterContactSettings |
| This class contains settings that allow you to override the behavior of a character's collision response. More... | |
| class | CharacterContactListener |
| class | CharacterVsCharacterCollision |
| class | CharacterVsCharacterCollisionSimple |
| class | CharacterVirtual |
| struct | CharacterVirtual::ExtendedUpdateSettings |
| Settings struct with settings for ExtendedUpdate. More... | |
| class | CharacterVirtual::ContactKey |
| Uniquely identifies a contact between a character and another body or character. More... | |
| struct | CharacterVirtual::Contact |
| Encapsulates a collision contact. More... | |