Jolt Physics
A multi core friendly Game Physics Engine
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#include <Jolt/Jolt.h>
#include <Jolt/Physics/Collision/Shape/CylinderShape.h>
#include <Jolt/Physics/Collision/Shape/ScaleHelpers.h>
#include <Jolt/Physics/Collision/Shape/GetTrianglesContext.h>
#include <Jolt/Physics/Collision/RayCast.h>
#include <Jolt/Physics/Collision/CastResult.h>
#include <Jolt/Physics/Collision/CollidePointResult.h>
#include <Jolt/Physics/Collision/TransformedShape.h>
#include <Jolt/Physics/Collision/CollideSoftBodyVertexIterator.h>
#include <Jolt/Geometry/RayCylinder.h>
#include <Jolt/ObjectStream/TypeDeclarations.h>
#include <Jolt/Core/StreamIn.h>
#include <Jolt/Core/StreamOut.h>
#include <Jolt/Renderer/DebugRenderer.h>
Classes | |
class | CylinderShape::Cylinder |
Functions | |
JPH_NAMESPACE_BEGIN | JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL (CylinderShapeSettings) |
JPH_NAMESPACE_BEGIN JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL | ( | CylinderShapeSettings | ) |