Jolt Physics
A multi core friendly Game Physics Engine
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EActivation.h
Go to the documentation of this file.
1// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3// SPDX-License-Identifier: MIT
4
5#pragma once
6
8
10enum class EActivation
11{
12 Activate,
14};
15
#define JPH_NAMESPACE_END
Definition Core.h:414
#define JPH_NAMESPACE_BEGIN
Definition Core.h:408
EActivation
Enum used by AddBody to determine if the body needs to be initially active.
Definition EActivation.h:11
@ Activate
Activate the body, making it part of the simulation.
@ DontActivate
Leave activation state as it is (will not deactivate an active body)