Jolt Physics
A multi core friendly Game Physics Engine
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EActivation.h File Reference

Go to the source code of this file.

Enumerations

enum class  EActivation { Activate , DontActivate }
 Enum used by AddBody to determine if the body needs to be initially active. More...
 

Enumeration Type Documentation

◆ EActivation

enum class EActivation
strong

Enum used by AddBody to determine if the body needs to be initially active.

Enumerator
Activate 

Activate the body, making it part of the simulation.

DontActivate 

Leave activation state as it is (will not deactivate an active body)