Jolt Physics
A multi core friendly Game Physics Engine
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HairGridAccumulateBindings.h
Go to the documentation of this file.
1// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2// SPDX-FileCopyrightText: 2026 Jorrit Rouwe
3// SPDX-License-Identifier: MIT
4
5#include "HairStructs.h"
6
7JPH_SHADER_BIND_BEGIN(JPH_HairGridAccumulate)
8 JPH_SHADER_BIND_BUFFER(JPH_uint, gVerticesFixed)
9 JPH_SHADER_BIND_BUFFER(JPH_HairPosition, gPositions)
10 JPH_SHADER_BIND_BUFFER(JPH_HairVelocity, gVelocities)
11 JPH_SHADER_BIND_RW_BUFFER(JPH_int4, gVelocityAndDensity)
12JPH_SHADER_BIND_END(JPH_HairGridAccumulate)
uint JPH_uint
Definition ShaderCore.h:44
#define JPH_SHADER_BIND_END(name)
Definition ShaderCore.h:70
int4 JPH_int4
Definition ShaderCore.h:49
#define JPH_SHADER_BIND_BUFFER(type, name)
Definition ShaderCore.h:71
#define JPH_SHADER_BIND_BEGIN(name)
Definition ShaderCore.h:69
#define JPH_SHADER_BIND_RW_BUFFER(type, name)
Definition ShaderCore.h:72