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| #define | JPH_SHADER_CONSTANT(type, name, value) |
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| #define | JPH_SHADER_CONSTANTS_BEGIN(type, name) |
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| #define | JPH_SHADER_CONSTANTS_MEMBER(type, name) |
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| #define | JPH_SHADER_CONSTANTS_END(type) |
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| #define | JPH_SHADER_FUNCTION_BEGIN(return_type, name, group_size_x, group_size_y, group_size_z) |
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| #define | JPH_SHADER_PARAM_THREAD_ID(name) |
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| #define | JPH_SHADER_FUNCTION_END ) |
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| #define | JPH_SHADER_BUFFER(type) |
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| #define | JPH_SHADER_RW_BUFFER(type) |
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| #define | JPH_SHADER_BIND_BEGIN(name) |
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| #define | JPH_SHADER_BIND_END(name) |
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| #define | JPH_SHADER_BIND_BUFFER(type, name) |
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| #define | JPH_SHADER_BIND_RW_BUFFER(type, name) |
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| #define | JPH_AtomicAdd InterlockedAdd |
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| #define | JPH_SHADER_STRUCT_BEGIN(name) |
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| #define | JPH_SHADER_STRUCT_MEMBER(type, name) |
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| #define | JPH_SHADER_STRUCT_END(name) |
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| #define | JPH_IN(type) |
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| #define | JPH_OUT(type) |
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| #define | JPH_IN_OUT(type) |
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◆ JPH_AtomicAdd
| #define JPH_AtomicAdd InterlockedAdd |
◆ JPH_IN
◆ JPH_IN_OUT
| #define JPH_IN_OUT |
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◆ JPH_OUT
◆ JPH_SHADER_BIND_BEGIN
| #define JPH_SHADER_BIND_BEGIN |
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| name | ) |
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◆ JPH_SHADER_BIND_BUFFER
| #define JPH_SHADER_BIND_BUFFER |
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| type, |
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| name ) |
Value:
#define JPH_SHADER_BUFFER(type)
Definition ShaderCore.h:64
◆ JPH_SHADER_BIND_END
| #define JPH_SHADER_BIND_END |
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| name | ) |
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◆ JPH_SHADER_BIND_RW_BUFFER
| #define JPH_SHADER_BIND_RW_BUFFER |
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| type, |
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| name ) |
Value:
#define JPH_SHADER_RW_BUFFER(type)
Definition ShaderCore.h:65
◆ JPH_SHADER_BUFFER
| #define JPH_SHADER_BUFFER |
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◆ JPH_SHADER_CONSTANT
| #define JPH_SHADER_CONSTANT |
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| type, |
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| name, |
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| value ) |
Value:static const type name = value;
◆ JPH_SHADER_CONSTANTS_BEGIN
| #define JPH_SHADER_CONSTANTS_BEGIN |
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| type, |
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| name ) |
◆ JPH_SHADER_CONSTANTS_END
| #define JPH_SHADER_CONSTANTS_END |
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| type | ) |
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◆ JPH_SHADER_CONSTANTS_MEMBER
| #define JPH_SHADER_CONSTANTS_MEMBER |
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| type, |
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| name ) |
◆ JPH_SHADER_FUNCTION_BEGIN
| #define JPH_SHADER_FUNCTION_BEGIN |
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| return_type, |
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| name, |
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| group_size_x, |
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| group_size_y, |
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| group_size_z ) |
Value: [numthreads(group_size_x, group_size_y, group_size_z)] \
return_type name(
◆ JPH_SHADER_FUNCTION_END
| #define JPH_SHADER_FUNCTION_END ) |
◆ JPH_SHADER_PARAM_THREAD_ID
| #define JPH_SHADER_PARAM_THREAD_ID |
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| name | ) |
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Value:uint3 name : SV_DispatchThreadID
◆ JPH_SHADER_RW_BUFFER
| #define JPH_SHADER_RW_BUFFER |
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| type | ) |
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◆ JPH_SHADER_STRUCT_BEGIN
| #define JPH_SHADER_STRUCT_BEGIN |
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| name | ) |
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◆ JPH_SHADER_STRUCT_END
| #define JPH_SHADER_STRUCT_END |
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| name | ) |
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◆ JPH_SHADER_STRUCT_MEMBER
| #define JPH_SHADER_STRUCT_MEMBER |
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| type, |
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| name ) |
◆ JPH_float
◆ JPH_float3
◆ JPH_float4
◆ JPH_int
◆ JPH_int3
◆ JPH_int4
◆ JPH_Mat44
◆ JPH_Plane
◆ JPH_Quat
◆ JPH_uint
◆ JPH_uint3
◆ JPH_uint4