Jolt Physics
A multi core friendly Game Physics Engine
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HairGridNormalizeBindings.h
Go to the documentation of this file.
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2026 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#include "
HairStructs.h
"
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JPH_SHADER_BIND_BEGIN
(JPH_HairGridNormalize)
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JPH_SHADER_BIND_RW_BUFFER
(
JPH_int4
, gVelocityAndDensity)
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JPH_SHADER_BIND_END
(JPH_HairGridNormalize)
HairStructs.h
JPH_SHADER_BIND_END
#define JPH_SHADER_BIND_END(name)
Definition
ShaderCore.h:70
JPH_int4
int4 JPH_int4
Definition
ShaderCore.h:49
JPH_SHADER_BIND_BEGIN
#define JPH_SHADER_BIND_BEGIN(name)
Definition
ShaderCore.h:69
JPH_SHADER_BIND_RW_BUFFER
#define JPH_SHADER_BIND_RW_BUFFER(type, name)
Definition
ShaderCore.h:72
Jolt
Shaders
HairGridNormalizeBindings.h
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