Jolt Physics
A multi core friendly Game Physics Engine
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HairUpdateRootsBindings.h
Go to the documentation of this file.
1// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2// SPDX-FileCopyrightText: 2026 Jorrit Rouwe
3// SPDX-License-Identifier: MIT
4
5#include "HairStructs.h"
6
7JPH_SHADER_BIND_BEGIN(JPH_HairUpdateRoots)
8 JPH_SHADER_BIND_BUFFER(JPH_HairPosition, gTargetPositions)
9 JPH_SHADER_BIND_BUFFER(JPH_HairGlobalPoseTransform, gTargetGlobalPoseTransforms)
10 JPH_SHADER_BIND_RW_BUFFER(JPH_HairPosition, gPositions)
11 JPH_SHADER_BIND_RW_BUFFER(JPH_HairGlobalPoseTransform, gGlobalPoseTransforms)
12JPH_SHADER_BIND_END(JPH_HairUpdateRoots)
#define JPH_SHADER_BIND_END(name)
Definition ShaderCore.h:70
#define JPH_SHADER_BIND_BUFFER(type, name)
Definition ShaderCore.h:71
#define JPH_SHADER_BIND_BEGIN(name)
Definition ShaderCore.h:69
#define JPH_SHADER_BIND_RW_BUFFER(type, name)
Definition ShaderCore.h:72