Jolt Physics
A multi core friendly Game Physics Engine
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HairUpdateVelocityBindings.h
Go to the documentation of this file.
1// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2// SPDX-FileCopyrightText: 2026 Jorrit Rouwe
3// SPDX-License-Identifier: MIT
4
5#include "HairStructs.h"
6
7JPH_SHADER_BIND_BEGIN(JPH_HairUpdateVelocity)
8 JPH_SHADER_BIND_BUFFER(JPH_uint, gVerticesFixed)
9 JPH_SHADER_BIND_BUFFER(JPH_uint, gStrandFractions)
10 JPH_SHADER_BIND_BUFFER(JPH_float3, gInitialPositions)
11 JPH_SHADER_BIND_BUFFER(JPH_uint, gInitialBishops)
12 JPH_SHADER_BIND_BUFFER(JPH_uint, gStrandMaterialIndex)
13 JPH_SHADER_BIND_BUFFER(JPH_HairMaterial, gMaterials)
14 JPH_SHADER_BIND_BUFFER(JPH_HairPosition, gPreviousPositions)
15 JPH_SHADER_BIND_BUFFER(JPH_HairGlobalPoseTransform, gGlobalPoseTransforms)
16 JPH_SHADER_BIND_BUFFER(JPH_HairCollisionShape, gCollisionShapes)
17 JPH_SHADER_BIND_BUFFER(JPH_HairCollisionPlane, gCollisionPlanes)
18 JPH_SHADER_BIND_RW_BUFFER(JPH_HairPosition, gPositions)
19 JPH_SHADER_BIND_RW_BUFFER(JPH_HairVelocity, gVelocities)
20JPH_SHADER_BIND_END(JPH_HairUpdateVelocity)
uint JPH_uint
Definition ShaderCore.h:44
#define JPH_SHADER_BIND_END(name)
Definition ShaderCore.h:70
#define JPH_SHADER_BIND_BUFFER(type, name)
Definition ShaderCore.h:71
float3 JPH_float3
Definition ShaderCore.h:42
#define JPH_SHADER_BIND_BEGIN(name)
Definition ShaderCore.h:69
#define JPH_SHADER_BIND_RW_BUFFER(type, name)
Definition ShaderCore.h:72