Jolt Physics
A multi core friendly Game Physics Engine
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HalfFloat.h File Reference
#include <Jolt/Math/Vec4.h>

Go to the source code of this file.

Namespaces

namespace  HalfFloatConversion
 

Typedefs

using HalfFloat = uint16
 

Enumerations

enum  HalfFloatConversion::ERoundingMode { HalfFloatConversion::ROUND_TO_NEG_INF , HalfFloatConversion::ROUND_TO_POS_INF , HalfFloatConversion::ROUND_TO_NEAREST }
 Define half-float rounding modes. More...
 

Functions

template<int RoundingMode>
HalfFloat HalfFloatConversion::FromFloatFallback (float inV)
 Convert a float (32-bits) to a half float (16-bits), fallback version when no intrinsics available.
 
template<int RoundingMode>
JPH_INLINE HalfFloat HalfFloatConversion::FromFloat (float inV)
 Convert a float (32-bits) to a half float (16-bits)
 
Vec4 HalfFloatConversion::ToFloatFallback (UVec4Arg inValue)
 Convert 4 half floats (lower 64 bits) to floats, fallback version when no intrinsics available.
 
JPH_INLINE Vec4 HalfFloatConversion::ToFloat (UVec4Arg inValue)
 Convert 4 half floats (lower 64 bits) to floats.
 

Typedef Documentation

◆ HalfFloat

using HalfFloat = uint16