45 void Init(
uint inMaxJobs,
uint inMaxBarriers,
int inNumThreads = -1);
53 void SetNumThreads(
int inNumThreads) { StopThreads(); StartThreads(inNumThreads); }
57 virtual void QueueJob(Job *inJob)
override;
58 virtual void QueueJobs(Job **inJobs,
uint inNumJobs)
override;
59 virtual void FreeJob(Job *inJob)
override;
65 class Node :
public Job
68 Node(
const char *inJobName,
ColorArg inColor,
JobSystem *inJobSystem,
const JobFunction &inJobFunction,
uint32 inNumDependencies)
69 : Job(inJobName, inColor, inJobSystem, inJobFunction, inNumDependencies)
72 mNext.store(0, std::memory_order_relaxed);
78 static constexpr uint32 cNullIndex = 0xffffffff;
84 Job * AllocateJob(
const char *inName,
ColorArg inColor,
const JobFunction &inJobFunction,
uint32 inNumDependencies);
87 void Enqueue(Job *inJob);
93 void StartThreads(
int inNumThreads);
97 void ThreadMain(
int inThreadIndex);
103 InitExitFunction mThreadInitFunction = [](int) { };
104 InitExitFunction mThreadExitFunction = [](int) { };
121 atomic<bool> mQuit =
false;
#define JPH_EXPORT
Definition Core.h:303
#define JPH_CACHE_LINE_SIZE
Definition Core.h:613
#define JPH_SUPPRESS_WARNINGS_STD_BEGIN
Definition Core.h:492
#define JPH_SUPPRESS_WARNINGS_STD_END
Definition Core.h:506
std::uint64_t uint64
Definition Core.h:569
unsigned int uint
Definition Core.h:564
#define JPH_NAMESPACE_END
Definition Core.h:487
std::uint32_t uint32
Definition Core.h:567
#define JPH_NAMESPACE_BEGIN
Definition Core.h:481
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition Memory.h:51
Class that holds an RGBA color with 8-bits per component.
Definition Color.h:16
Definition FixedSizeFreeList.h:18
Definition JobSystem.h:80
Definition JobSystem.h:70
virtual JobHandle CreateJob(const char *inName, ColorArg inColor, const JobFunction &inJobFunction, uint32 inNumDependencies=0)=0
virtual void QueueJobs(Job **inJobs, uint inNumJobs)=0
Adds a number of jobs at once to the job queue.
virtual void FreeJob(Job *inJob)=0
Frees a job.
virtual void QueueJob(Job *inJob)=0
Adds a job to the job queue.
virtual void CreateJobs(const char *inName, ColorArg inColor, const JobFunction &inJobFunction, JobHandle *outJobs, uint32 inNumJobs, uint32 inNumDependencies=0)=0
Definition JobSystemThreadPool.h:26
void SetThreadExitFunction(const InitExitFunction &inExitFunction)
Definition JobSystemThreadPool.h:39
function< void(int)> InitExitFunction
Functions to call when a thread is initialized or exits, must be set before calling Init()
Definition JobSystemThreadPool.h:37
void SetNumThreads(int inNumThreads)
Change the max concurrency after initialization.
Definition JobSystemThreadPool.h:53
void SetThreadInitFunction(const InitExitFunction &inInitFunction)
Definition JobSystemThreadPool.h:38
JobSystemThreadPool()=default
virtual int GetMaxConcurrency() const override
Get maximum number of concurrently executing jobs.
Definition JobSystemThreadPool.h:48
Definition JobSystemWithBarrier.h:24
void Init(uint inMaxBarriers)
Definition JobSystemWithBarrier.cpp:198
Definition Semaphore.h:32