#include <JobSystemWithBarrier.h>
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using | JobFunction = function< void()> |
| Main function of the job.
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virtual void | QueueJob (Job *inJob)=0 |
| Adds a job to the job queue.
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virtual void | QueueJobs (Job **inJobs, uint inNumJobs)=0 |
| Adds a number of jobs at once to the job queue.
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virtual void | FreeJob (Job *inJob)=0 |
| Frees a job.
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Implementation of the Barrier class for a JobSystem
This class can be used to make it easier to create a new JobSystem implementation that integrates with your own job system. It will implement all functionality relating to barriers, so the only functions that are left to be implemented are:
See instructions in JobSystem for more information on how to implement these.
◆ JobSystemWithBarrier() [1/2]
JobSystemWithBarrier::JobSystemWithBarrier |
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uint |
inMaxBarriers | ) |
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explicit |
◆ JobSystemWithBarrier() [2/2]
JobSystemWithBarrier::JobSystemWithBarrier |
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default |
◆ ~JobSystemWithBarrier()
JobSystemWithBarrier::~JobSystemWithBarrier |
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overridevirtual |
◆ CreateBarrier()
Create a new barrier, used to wait on jobs.
Implements JobSystem.
◆ DestroyBarrier()
void JobSystemWithBarrier::DestroyBarrier |
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Barrier * |
inBarrier | ) |
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overridevirtual |
Destroy a barrier when it is no longer used. The barrier should be empty at this point.
Implements JobSystem.
◆ Init()
void JobSystemWithBarrier::Init |
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uint |
inMaxBarriers | ) |
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Initialize the barriers
- Parameters
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inMaxBarriers | Max number of barriers that can be allocated at any time |
◆ WaitForJobs()
void JobSystemWithBarrier::WaitForJobs |
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Barrier * |
inBarrier | ) |
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overridevirtual |
Wait for a set of jobs to be finished, note that only 1 thread can be waiting on a barrier at a time.
Implements JobSystem.
The documentation for this class was generated from the following files: