Jolt Physics
A multi core friendly Game Physics Engine
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PhysicsMaterial.h
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1// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3// SPDX-License-Identifier: MIT
4
5#pragma once
6
8#include <Jolt/Core/Color.h>
9#include <Jolt/Core/Result.h>
11
13
14class StreamIn;
15class StreamOut;
16
22class JPH_EXPORT PhysicsMaterial : public SerializableObject, public RefTarget<PhysicsMaterial>
23{
25
26public:
28 PhysicsMaterial() = default;
29 virtual ~PhysicsMaterial() override = default;
30
33
34 // Properties
35 virtual const char * GetDebugName() const { return "Unknown"; }
36 virtual Color GetDebugColor() const { return Color::sGrey; }
37
39 virtual void SaveBinaryState(StreamOut &inStream) const;
40
42
44 static PhysicsMaterialResult sRestoreFromBinaryState(StreamIn &inStream);
45
46protected:
48 PhysicsMaterial(const PhysicsMaterial &) = default;
50
52 virtual void RestoreBinaryState(StreamIn &inStream);
53};
54
56
#define JPH_EXPORT
Definition Core.h:275
#define JPH_NAMESPACE_END
Definition Core.h:419
#define JPH_NAMESPACE_BEGIN
Definition Core.h:413
#define JPH_DECLARE_SERIALIZABLE_VIRTUAL(linkage, class_name)
Definition SerializableObject.h:109
Class that holds an RGBA color with 8-bits per component.
Definition Color.h:16
static const Color sGrey
Definition Color.h:65
Definition PhysicsMaterial.h:23
virtual const char * GetDebugName() const
Definition PhysicsMaterial.h:35
PhysicsMaterial(const PhysicsMaterial &)=default
Don't allow copy constructing this base class, but allow derived classes to copy themselves.
static RefConst< PhysicsMaterial > sDefault
Default material that is used when a shape has no materials defined.
Definition PhysicsMaterial.h:32
virtual Color GetDebugColor() const
Definition PhysicsMaterial.h:36
virtual ~PhysicsMaterial() override=default
PhysicsMaterial()=default
Constructor.
Definition Reference.h:163
Definition Reference.h:35
Helper class that either contains a valid result or an error.
Definition Result.h:12
Definition SerializableObject.h:156
SerializableObject & operator=(const SerializableObject &)=default
Simple binary input stream.
Definition StreamIn.h:13
Simple binary output stream.
Definition StreamOut.h:13