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Jolt Physics
A multi core friendly Game Physics Engine
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#include <SerializableObject.h>
Public Member Functions | |
virtual | ~SerializableObject ()=default |
Destructor. | |
Protected Member Functions | |
SerializableObject ()=default | |
Don't allow (copy) constructing this base class, but allow derived classes to (copy) construct themselves. | |
SerializableObject (const SerializableObject &)=default | |
SerializableObject & | operator= (const SerializableObject &)=default |
Classes must be derived from SerializableObject if you want to be able to save pointers or reference counting pointers to objects of this or derived classes. The type will automatically be determined during serialization and upon deserialization it will be restored correctly.
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virtualdefault |
Destructor.
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protecteddefault |
Don't allow (copy) constructing this base class, but allow derived classes to (copy) construct themselves.
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protecteddefault |
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protecteddefault |