Jolt Physics
A multi core friendly Game Physics Engine
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SerializableObject Class Reference

#include <SerializableObject.h>

Inheritance diagram for SerializableObject:
NonCopyable ConstraintSettings GroupFilter PathConstraintPath PhysicsMaterial ShapeSettings VehicleControllerSettings WheelSettings TwoBodyConstraintSettings VehicleConstraintSettings GroupFilterTable PathConstraintPathHermite PhysicsMaterialSimple CompoundShapeSettings ConvexShapeSettings DecoratedShapeSettings EmptyShapeSettings HeightFieldShapeSettings MeshShapeSettings PlaneShapeSettings TrackedVehicleControllerSettings WheeledVehicleControllerSettings WheelSettingsTV WheelSettingsWV

Public Member Functions

virtual ~SerializableObject ()=default
 Constructor.
 
- Public Member Functions inherited from NonCopyable
 NonCopyable ()=default
 
 NonCopyable (const NonCopyable &)=delete
 
void operator= (const NonCopyable &)=delete
 

Detailed Description

Classes must be derived from SerializableObject if you want to be able to save pointers or reference counting pointers to objects of this or derived classes. The type will automatically be determined during serialization and upon deserialization it will be restored correctly.

Constructor & Destructor Documentation

◆ ~SerializableObject()

virtual SerializableObject::~SerializableObject ( )
virtualdefault

Constructor.


The documentation for this class was generated from the following file: