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Jolt Physics
A multi core friendly Game Physics Engine
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#include <Jolt/Jolt.h>#include <Jolt/Physics/Collision/Shape/PlaneShape.h>#include <Jolt/Physics/Collision/Shape/ConvexShape.h>#include <Jolt/Physics/Collision/Shape/ScaleHelpers.h>#include <Jolt/Physics/Collision/RayCast.h>#include <Jolt/Physics/Collision/ShapeCast.h>#include <Jolt/Physics/Collision/ShapeFilter.h>#include <Jolt/Physics/Collision/CastResult.h>#include <Jolt/Physics/Collision/CollisionDispatch.h>#include <Jolt/Physics/Collision/TransformedShape.h>#include <Jolt/Physics/Collision/CollidePointResult.h>#include <Jolt/Physics/Collision/CollideSoftBodyVertexIterator.h>#include <Jolt/Core/Profiler.h>#include <Jolt/Core/StreamIn.h>#include <Jolt/Core/StreamOut.h>#include <Jolt/Geometry/Plane.h>#include <Jolt/ObjectStream/TypeDeclarations.h>#include <Jolt/Renderer/DebugRenderer.h>Classes | |
| struct | PlaneShape::PSGetTrianglesContext |
Functions | |
| JPH_NAMESPACE_BEGIN | JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL (PlaneShapeSettings) |
| JPH_NAMESPACE_BEGIN JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL | ( | PlaneShapeSettings | ) |