Jolt Physics
A multi core friendly Game Physics Engine
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ScaleHelpers.h File Reference

Go to the source code of this file.

Namespaces

namespace  ScaleHelpers
 Helper functions to get properties of a scaling vector.
 

Functions

bool ScaleHelpers::IsNotScaled (Vec3Arg inScale)
 Test if a scale is identity.
 
bool ScaleHelpers::IsUniformScale (Vec3Arg inScale)
 Test if a scale is uniform.
 
bool ScaleHelpers::IsUniformScaleXZ (Vec3Arg inScale)
 Test if a scale is uniform in XZ.
 
float ScaleHelpers::ScaleConvexRadius (float inConvexRadius, Vec3Arg inScale)
 Scale the convex radius of an object.
 
bool ScaleHelpers::IsInsideOut (Vec3Arg inScale)
 Test if a scale flips an object inside out (which requires flipping all normals and polygon windings)
 
bool ScaleHelpers::IsZeroScale (Vec3Arg inScale)
 Test if any of the components of the scale have a value below cMinScale.
 
Vec3 ScaleHelpers::MakeNonZeroScale (Vec3Arg inScale)
 Ensure that the scale for each component is at least cMinScale.
 
Vec3 ScaleHelpers::MakeUniformScale (Vec3Arg inScale)
 Get the average scale if inScale, used to make the scale uniform when a shape doesn't support non-uniform scale.
 
Vec3 ScaleHelpers::MakeUniformScaleXZ (Vec3Arg inScale)
 Average the scale in XZ, used to make the scale uniform when a shape doesn't support non-uniform scale in the XZ plane.
 
bool ScaleHelpers::CanScaleBeRotated (QuatArg inRotation, Vec3Arg inScale)
 
Vec3 ScaleHelpers::RotateScale (QuatArg inRotation, Vec3Arg inScale)