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Jolt Physics
A multi core friendly Game Physics Engine
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Jolt Physics
Architecture of Jolt Physics
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Collision Detection
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The Simulation Step
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Being Sloppy While Still Being Deterministic
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Jolt
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AABBTree
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Core
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Geometry
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Math
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BVec16.h
BVec16.inl
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DMat44.h
DMat44.inl
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Double3.h
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DVec3.h
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DVec3.inl
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DynMatrix.h
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EigenValueSymmetric.h
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FindRoot.h
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Float2.h
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Float3.h
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Float4.h
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GaussianElimination.h
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HalfFloat.h
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Mat44.h
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Mat44.inl
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Math.h
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MathTypes.h
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Matrix.h
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Quat.h
Quat.inl
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Real.h
Swizzle.h
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Trigonometry.h
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UVec4.h
UVec4.inl
Vec3.cpp
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Vec3.h
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Vec3.inl
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Vec4.h
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Vec4.inl
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Vector.h
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ObjectStream
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Physics
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Renderer
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Skeleton
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TriangleSplitter
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ConfigurationString.h
Jolt.h
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RegisterTypes.cpp
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RegisterTypes.h
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Vec3.cpp File Reference
#include <
Jolt/Jolt.h
>
#include <
Jolt/Math/Vec3.h
>
Jolt
Math
Vec3.cpp
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