Jolt Physics
A multi core friendly Game Physics Engine
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Class function to filter out bodies for debug rendering, returns true if body should be rendered. More...
#include <BodyFilter.h>
Public Member Functions | |
virtual | ~BodyDrawFilter ()=default |
Destructor. | |
virtual bool | ShouldDraw (const Body &inBody) const |
Filter function. Returns true if inBody should be rendered. | |
Public Member Functions inherited from NonCopyable | |
NonCopyable ()=default | |
NonCopyable (const NonCopyable &)=delete | |
void | operator= (const NonCopyable &)=delete |
Class function to filter out bodies for debug rendering, returns true if body should be rendered.
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virtualdefault |
Destructor.
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inlinevirtual |
Filter function. Returns true if inBody should be rendered.