|  | Jolt Physics
    A multi core friendly Game Physics Engine | 
Simple implementation that collects the closest / deepest hit. More...
#include <CollisionCollectorImpl.h>
 
 | Public Types | |
| using | ResultType = typename CollectorType::ResultType | 
| Redeclare ResultType. | |
| Public Member Functions | |
| virtual void | Reset () override | 
| virtual void | AddHit (const ResultType &inResult) override | 
| bool | HadHit () const | 
| Check if this collector has had a hit. | |
| Public Attributes | |
| ResultType | mHit | 
Simple implementation that collects the closest / deepest hit.
| using ClosestHitCollisionCollector< CollectorType >::ResultType = typename CollectorType::ResultType | 
Redeclare ResultType.
| 
 | inlineoverridevirtual | 
| 
 | inline | 
Check if this collector has had a hit.
| 
 | inlineoverridevirtual | 
| ResultType ClosestHitCollisionCollector< CollectorType >::mHit |