Jolt Physics
A multi core friendly Game Physics Engine
|
Traits to use for CastRay. More...
#include <CollisionCollector.h>
Static Public Attributes | |
static constexpr float | InitialEarlyOutFraction = 1.0f + FLT_EPSILON |
For rays the early out fraction is the fraction along the line to order hits. | |
static constexpr float | ShouldEarlyOutFraction = 0.0f |
Closest hit: Fraction is 0. | |
Traits to use for CastRay.
|
staticconstexpr |
For rays the early out fraction is the fraction along the line to order hits.
Furthest hit: Fraction is 1 + epsilon
|
staticconstexpr |
Closest hit: Fraction is 0.