Jolt Physics
A multi core friendly Game Physics Engine
|
Traits to use for CollideShape. More...
#include <CollisionCollector.h>
Static Public Attributes | |
static constexpr float | InitialEarlyOutFraction = FLT_MAX |
For shape collisions we use -penetration depth to order hits. | |
static constexpr float | ShouldEarlyOutFraction = -FLT_MAX |
Deepest hit: Penetration is infinite. | |
Traits to use for CollideShape.
|
staticconstexpr |
For shape collisions we use -penetration depth to order hits.
Most shallow hit: Separation is infinite
|
staticconstexpr |
Deepest hit: Penetration is infinite.