Jolt Physics
A multi core friendly Game Physics Engine
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ComputeQueueCPU Member List
This is the complete list of members for
ComputeQueueCPU
, including all inherited members.
AddRef
() const
RefTarget< ComputeQueue >
inline
cEmbedded
RefTarget< ComputeQueue >
protected
static
Dispatch
(uint inThreadGroupsX, uint inThreadGroupsY, uint inThreadGroupsZ) override
ComputeQueueCPU
virtual
EBarrier
enum name
ComputeQueue
Execute
() override
ComputeQueueCPU
virtual
ExecuteAndWait
()
ComputeQueue
inline
GetRefCount
() const
RefTarget< ComputeQueue >
inline
mRefCount
RefTarget< ComputeQueue >
mutable
protected
NonCopyable
()=default
NonCopyable
NonCopyable
(const NonCopyable &)=delete
NonCopyable
ComputeQueue::RefTarget< ComputeQueue >::operator=
(const RefTarget &)
RefTarget< ComputeQueue >
inline
NonCopyable::operator=
(const NonCopyable &)=delete
NonCopyable
RefTarget
()=default
RefTarget< ComputeQueue >
inline
RefTarget
(const RefTarget &)
RefTarget< ComputeQueue >
inline
Release
() const
RefTarget< ComputeQueue >
inline
ScheduleReadback
(ComputeBuffer *inDst, const ComputeBuffer *inSrc) override
ComputeQueueCPU
virtual
SetBuffer
(const char *inName, const ComputeBuffer *inBuffer) override
ComputeQueueCPU
virtual
SetConstantBuffer
(const char *inName, const ComputeBuffer *inBuffer) override
ComputeQueueCPU
virtual
SetEmbedded
() const
RefTarget< ComputeQueue >
inline
SetRWBuffer
(const char *inName, ComputeBuffer *inBuffer, EBarrier inBarrier=EBarrier::Yes) override
ComputeQueueCPU
virtual
SetShader
(const ComputeShader *inShader) override
ComputeQueueCPU
virtual
sInternalGetRefCountOffset
()
RefTarget< ComputeQueue >
inline
static
Wait
() override
ComputeQueueCPU
virtual
~ComputeQueue
()=default
ComputeQueue
virtual
~ComputeQueueCPU
() override
ComputeQueueCPU
virtual
~RefTarget
()
RefTarget< ComputeQueue >
inline
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