Jolt Physics
A multi core friendly Game Physics Engine
Loading...
Searching...
No Matches
ComputeQueueCPU Member List

This is the complete list of members for ComputeQueueCPU, including all inherited members.

AddRef() constRefTarget< ComputeQueue >inline
cEmbeddedRefTarget< ComputeQueue >protectedstatic
Dispatch(uint inThreadGroupsX, uint inThreadGroupsY, uint inThreadGroupsZ) overrideComputeQueueCPUvirtual
EBarrier enum nameComputeQueue
Execute() overrideComputeQueueCPUvirtual
ExecuteAndWait()ComputeQueueinline
GetRefCount() constRefTarget< ComputeQueue >inline
mRefCountRefTarget< ComputeQueue >mutableprotected
NonCopyable()=defaultNonCopyable
NonCopyable(const NonCopyable &)=deleteNonCopyable
ComputeQueue::RefTarget< ComputeQueue >::operator=(const RefTarget &)RefTarget< ComputeQueue >inline
NonCopyable::operator=(const NonCopyable &)=deleteNonCopyable
RefTarget()=defaultRefTarget< ComputeQueue >inline
RefTarget(const RefTarget &)RefTarget< ComputeQueue >inline
Release() constRefTarget< ComputeQueue >inline
ScheduleReadback(ComputeBuffer *inDst, const ComputeBuffer *inSrc) overrideComputeQueueCPUvirtual
SetBuffer(const char *inName, const ComputeBuffer *inBuffer) overrideComputeQueueCPUvirtual
SetConstantBuffer(const char *inName, const ComputeBuffer *inBuffer) overrideComputeQueueCPUvirtual
SetEmbedded() constRefTarget< ComputeQueue >inline
SetRWBuffer(const char *inName, ComputeBuffer *inBuffer, EBarrier inBarrier=EBarrier::Yes) overrideComputeQueueCPUvirtual
SetShader(const ComputeShader *inShader) overrideComputeQueueCPUvirtual
sInternalGetRefCountOffset()RefTarget< ComputeQueue >inlinestatic
Wait() overrideComputeQueueCPUvirtual
~ComputeQueue()=defaultComputeQueuevirtual
~ComputeQueueCPU() overrideComputeQueueCPUvirtual
~RefTarget()RefTarget< ComputeQueue >inline