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Jolt Physics
A multi core friendly Game Physics Engine
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Compute shader handle. More...
#include <ComputeShader.h>
Public Member Functions | |
| JPH_OVERRIDE_NEW_DELETE | ComputeShader (uint32 inGroupSizeX, uint32 inGroupSizeY, uint32 inGroupSizeZ) |
| Constructor / destructor. | |
| virtual | ~ComputeShader ()=default |
| uint32 | GetGroupSizeX () const |
| Get group sizes. | |
| uint32 | GetGroupSizeY () const |
| uint32 | GetGroupSizeZ () const |
Public Member Functions inherited from RefTarget< ComputeShader > | |
| RefTarget ()=default | |
| Constructor. | |
| RefTarget (const RefTarget &) | |
| ~RefTarget () | |
| assert no one is referencing us | |
| void | SetEmbedded () const |
| RefTarget & | operator= (const RefTarget &) |
| Assignment operator. | |
| uint32 | GetRefCount () const |
| Get current refcount of this object. | |
| void | AddRef () const |
| Add or release a reference to this object. | |
| void | Release () const |
Public Member Functions inherited from NonCopyable | |
| NonCopyable ()=default | |
| NonCopyable (const NonCopyable &)=delete | |
| void | operator= (const NonCopyable &)=delete |
Additional Inherited Members | |
Static Public Member Functions inherited from RefTarget< ComputeShader > | |
| static int | sInternalGetRefCountOffset () |
| INTERNAL HELPER FUNCTION USED BY SERIALIZATION. | |
Protected Attributes inherited from RefTarget< ComputeShader > | |
| atomic< uint32 > | mRefCount |
| Current reference count. | |
Static Protected Attributes inherited from RefTarget< ComputeShader > | |
| static constexpr uint32 | cEmbedded |
| A large value that gets added to the refcount to mark the object as embedded. | |
Compute shader handle.
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inline |
Constructor / destructor.
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virtualdefault |
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inline |
Get group sizes.
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inline |
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inline |