Jolt Physics
A multi core friendly Game Physics Engine
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ComputeSystem Member List
This is the complete list of members for
ComputeSystem
, including all inherited members.
AddRef
() const
RefTarget< ComputeSystem >
inline
cEmbedded
RefTarget< ComputeSystem >
protected
static
CreateComputeBuffer
(ComputeBuffer::EType inType, uint64 inSize, uint inStride, const void *inData=nullptr)=0
ComputeSystem
pure virtual
CreateComputeQueue
()=0
ComputeSystem
pure virtual
CreateComputeShader
(const char *inName, uint32 inGroupSizeX, uint32 inGroupSizeY=1, uint32 inGroupSizeZ=1)=0
ComputeSystem
pure virtual
GetRefCount
() const
RefTarget< ComputeSystem >
inline
mRefCount
RefTarget< ComputeSystem >
mutable
protected
mShaderLoader
ComputeSystem
NonCopyable
()=default
NonCopyable
NonCopyable
(const NonCopyable &)=delete
NonCopyable
RefTarget< ComputeSystem >::operator=
(const RefTarget &)
RefTarget< ComputeSystem >
inline
NonCopyable::operator=
(const NonCopyable &)=delete
NonCopyable
RefTarget
()=default
RefTarget< ComputeSystem >
inline
RefTarget
(const RefTarget &)
RefTarget< ComputeSystem >
inline
Release
() const
RefTarget< ComputeSystem >
inline
SetEmbedded
() const
RefTarget< ComputeSystem >
inline
ShaderLoader
typedef
ComputeSystem
sInternalGetRefCountOffset
()
RefTarget< ComputeSystem >
inline
static
~ComputeSystem
()=default
ComputeSystem
virtual
~RefTarget
()
RefTarget< ComputeSystem >
inline
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