![]() |
Jolt Physics
A multi core friendly Game Physics Engine
|
Decide which members this constraint part needs based on motion type. More...
#include <ContactConstraintPart.h>
Public Member Functions | |
| void | Deactivate () |
| Deactivate this constraint. | |
| bool | IsActive () const |
| Check if constraint is active. | |
| void | SetTotalLambda (float inLambda) |
| Override total lagrange multiplier, can be used to set the initial value for warm starting. | |
| float | GetTotalLambda () const |
| Return lagrange multiplier. | |
Protected Attributes | |
| float | mEffectiveMass |
| float | mTotalLambda |
| float | mBias |
Decide which members this constraint part needs based on motion type.
|
inline |
Deactivate this constraint.
|
inline |
Return lagrange multiplier.
|
inline |
Check if constraint is active.
|
inline |
Override total lagrange multiplier, can be used to set the initial value for warm starting.
|
protected |
|
protected |
|
protected |