Jolt Physics
A multi core friendly Game Physics Engine
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Class that holds 3 doubles. Used as a storage class. Convert to DVec3 for calculations. More...
#include <Double3.h>
Public Member Functions | |
JPH_OVERRIDE_NEW_DELETE | Double3 ()=default |
Intentionally not initialized for performance reasons. | |
Double3 (const Double3 &inRHS)=default | |
Double3 & | operator= (const Double3 &inRHS)=default |
Double3 (double inX, double inY, double inZ) | |
double | operator[] (int inCoordinate) const |
bool | operator== (const Double3 &inRHS) const |
bool | operator!= (const Double3 &inRHS) const |
Public Attributes | |
double | x |
double | y |
double | z |
Class that holds 3 doubles. Used as a storage class. Convert to DVec3 for calculations.
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default |
Intentionally not initialized for performance reasons.
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default |
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inline |
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inline |
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inline |
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inline |
double Double3::x |
double Double3::y |
double Double3::z |