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Jolt Physics
A multi core friendly Game Physics Engine
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Class that holds 2 floats, used as a storage class mainly. More...
#include <Float2.h>
Public Member Functions | |
| JPH_OVERRIDE_NEW_DELETE | Float2 ()=default |
| Intentionally not initialized for performance reasons. | |
| Float2 (const Float2 &inRHS)=default | |
| Float2 & | operator= (const Float2 &inRHS)=default |
| Float2 (float inX, float inY) | |
| bool | operator== (const Float2 &inRHS) const |
| bool | operator!= (const Float2 &inRHS) const |
Public Attributes | |
| float | x |
| float | y |
Friends | |
| ostream & | operator<< (ostream &inStream, const Float2 &inV) |
| To String. | |
Class that holds 2 floats, used as a storage class mainly.
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default |
Intentionally not initialized for performance reasons.
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default |
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inline |
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inline |
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inline |
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friend |
To String.
| float Float2::x |
| float Float2::y |