Jolt Physics
A multi core friendly Game Physics Engine
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Class that holds 3 floats. Used as a storage class. Convert to Vec3 for calculations. More...
#include <Float3.h>
Public Member Functions | |
JPH_OVERRIDE_NEW_DELETE | Float3 ()=default |
Intentionally not initialized for performance reasons. | |
Float3 (const Float3 &inRHS)=default | |
Float3 & | operator= (const Float3 &inRHS)=default |
constexpr | Float3 (float inX, float inY, float inZ) |
float | operator[] (int inCoordinate) const |
bool | operator== (const Float3 &inRHS) const |
bool | operator!= (const Float3 &inRHS) const |
Public Attributes | |
float | x |
float | y |
float | z |
Class that holds 3 floats. Used as a storage class. Convert to Vec3 for calculations.
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default |
Intentionally not initialized for performance reasons.
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default |
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inlineconstexpr |
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inline |
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inline |
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inline |
float Float3::x |
float Float3::y |
float Float3::z |