Jolt Physics
A multi core friendly Game Physics Engine
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MeshShapeSettings Member List
This is the complete list of members for
MeshShapeSettings
, including all inherited members.
AddRef
() const
RefTarget< ShapeSettings >
inline
cEmbedded
RefTarget< ShapeSettings >
protected
static
ClearCachedResult
()
ShapeSettings
inline
Create
() const override
MeshShapeSettings
virtual
GetRefCount
() const
RefTarget< ShapeSettings >
inline
mActiveEdgeCosThresholdAngle
MeshShapeSettings
mCachedResult
ShapeSettings
mutable
protected
MeshShapeSettings
()=default
MeshShapeSettings
MeshShapeSettings
(const TriangleList &inTriangles, PhysicsMaterialList inMaterials=PhysicsMaterialList())
MeshShapeSettings
MeshShapeSettings
(VertexList inVertices, IndexedTriangleList inTriangles, PhysicsMaterialList inMaterials=PhysicsMaterialList())
MeshShapeSettings
mIndexedTriangles
MeshShapeSettings
mMaterials
MeshShapeSettings
mMaxTrianglesPerLeaf
MeshShapeSettings
mPerTriangleUserData
MeshShapeSettings
mRefCount
RefTarget< ShapeSettings >
mutable
protected
mTriangleVertices
MeshShapeSettings
mUserData
ShapeSettings
NonCopyable
()=default
NonCopyable
NonCopyable
(const NonCopyable &)=delete
NonCopyable
SerializableObject::operator=
(const NonCopyable &)=delete
NonCopyable
RefTarget< ShapeSettings >::operator=
(const RefTarget &)
RefTarget< ShapeSettings >
inline
RefTarget
()=default
RefTarget< ShapeSettings >
inline
RefTarget
(const RefTarget &)
RefTarget< ShapeSettings >
inline
Release
() const
RefTarget< ShapeSettings >
inline
Sanitize
()
MeshShapeSettings
SetEmbedded
() const
RefTarget< ShapeSettings >
inline
ShapeResult
typedef
ShapeSettings
sInternalGetRefCountOffset
()
RefTarget< ShapeSettings >
inline
static
~RefTarget
()
RefTarget< ShapeSettings >
inline
~SerializableObject
()=default
SerializableObject
virtual
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1.9.8