Jolt Physics
A multi core friendly Game Physics Engine
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NarrowPhaseQuery Member List

This is the complete list of members for NarrowPhaseQuery, including all inherited members.

CastRay(const RRayCast &inRay, RayCastResult &ioHit, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter={ }, const ObjectLayerFilter &inObjectLayerFilter={ }, const BodyFilter &inBodyFilter={ }) constNarrowPhaseQuery
CastRay(const RRayCast &inRay, const RayCastSettings &inRayCastSettings, CastRayCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter={ }, const ObjectLayerFilter &inObjectLayerFilter={ }, const BodyFilter &inBodyFilter={ }, const ShapeFilter &inShapeFilter={ }) constNarrowPhaseQuery
CastShape(const RShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, RVec3Arg inBaseOffset, CastShapeCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter={ }, const ObjectLayerFilter &inObjectLayerFilter={ }, const BodyFilter &inBodyFilter={ }, const ShapeFilter &inShapeFilter={ }) constNarrowPhaseQuery
CollectTransformedShapes(const AABox &inBox, TransformedShapeCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter={ }, const ObjectLayerFilter &inObjectLayerFilter={ }, const BodyFilter &inBodyFilter={ }, const ShapeFilter &inShapeFilter={ }) constNarrowPhaseQuery
CollidePoint(RVec3Arg inPoint, CollidePointCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter={ }, const ObjectLayerFilter &inObjectLayerFilter={ }, const BodyFilter &inBodyFilter={ }, const ShapeFilter &inShapeFilter={ }) constNarrowPhaseQuery
CollideShape(const Shape *inShape, Vec3Arg inShapeScale, RMat44Arg inCenterOfMassTransform, const CollideShapeSettings &inCollideShapeSettings, RVec3Arg inBaseOffset, CollideShapeCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter={ }, const ObjectLayerFilter &inObjectLayerFilter={ }, const BodyFilter &inBodyFilter={ }, const ShapeFilter &inShapeFilter={ }) constNarrowPhaseQuery
CollideShapeWithInternalEdgeRemoval(const Shape *inShape, Vec3Arg inShapeScale, RMat44Arg inCenterOfMassTransform, const CollideShapeSettings &inCollideShapeSettings, RVec3Arg inBaseOffset, CollideShapeCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter={ }, const ObjectLayerFilter &inObjectLayerFilter={ }, const BodyFilter &inBodyFilter={ }, const ShapeFilter &inShapeFilter={ }) constNarrowPhaseQuery
Init(BodyLockInterface &inBodyLockInterface, BroadPhaseQuery &inBroadPhaseQuery)NarrowPhaseQueryinline
NonCopyable()=defaultNonCopyable
NonCopyable(const NonCopyable &)=deleteNonCopyable
operator=(const NonCopyable &)=deleteNonCopyable