Jolt Physics
A multi core friendly Game Physics Engine
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PathConstraint Member List
This is the complete list of members for
PathConstraint
, including all inherited members.
AddRef
() const
RefTarget< Constraint >
inline
BuildIslands
(uint32 inConstraintIndex, IslandBuilder &ioBuilder, BodyManager &inBodyManager) override
TwoBodyConstraint
virtual
BuildIslandSplits
(LargeIslandSplitter &ioSplitter) const override
TwoBodyConstraint
virtual
cEmbedded
RefTarget< Constraint >
protected
static
Constraint
(const ConstraintSettings &inSettings)
Constraint
inline
explicit
DrawConstraint
(DebugRenderer *inRenderer) const override
PathConstraint
virtual
DrawConstraintLimits
(DebugRenderer *inRenderer) const
Constraint
inline
virtual
DrawConstraintReferenceFrame
(DebugRenderer *inRenderer) const override
TwoBodyConstraint
virtual
GetBody1
() const
TwoBodyConstraint
inline
GetBody2
() const
TwoBodyConstraint
inline
GetConstraintPriority
() const
Constraint
inline
GetConstraintSettings
() const override
PathConstraint
virtual
GetConstraintToBody1Matrix
() const override
PathConstraint
inline
virtual
GetConstraintToBody2Matrix
() const override
PathConstraint
inline
virtual
GetDrawConstraintSize
() const
Constraint
inline
GetEnabled
() const
Constraint
inline
GetMaxFrictionForce
() const
PathConstraint
inline
GetNumPositionStepsOverride
() const
Constraint
inline
GetNumVelocityStepsOverride
() const
Constraint
inline
GetPath
() const
PathConstraint
inline
GetPathFraction
() const
PathConstraint
inline
GetPositionMotorSettings
()
PathConstraint
inline
GetPositionMotorSettings
() const
PathConstraint
inline
GetPositionMotorState
() const
PathConstraint
inline
GetRefCount
() const
RefTarget< Constraint >
inline
GetSubType
() const override
PathConstraint
inline
virtual
GetTargetPathFraction
() const
PathConstraint
inline
GetTargetVelocity
() const
PathConstraint
inline
GetTotalLambdaMotor
() const
PathConstraint
inline
GetTotalLambdaPosition
() const
PathConstraint
inline
GetTotalLambdaPositionLimits
() const
PathConstraint
inline
GetTotalLambdaRotation
() const
PathConstraint
inline
GetTotalLambdaRotationHinge
() const
PathConstraint
inline
GetType
() const override
TwoBodyConstraint
inline
virtual
GetUserData
() const
Constraint
inline
IsActive
() const override
PathConstraint
inline
virtual
mBody1
TwoBodyConstraint
protected
mBody2
TwoBodyConstraint
protected
mDrawConstraintSize
Constraint
protected
mRefCount
RefTarget< Constraint >
mutable
protected
NonCopyable
()=default
NonCopyable
NonCopyable
(const NonCopyable &)=delete
NonCopyable
NotifyShapeChanged
(const BodyID &inBodyID, Vec3Arg inDeltaCOM) override
PathConstraint
virtual
RefTarget< Constraint >::operator=
(const RefTarget &)
RefTarget< Constraint >
inline
NonCopyable::operator=
(const NonCopyable &)=delete
NonCopyable
PathConstraint
(Body &inBody1, Body &inBody2, const PathConstraintSettings &inSettings)
PathConstraint
RefTarget
()=default
RefTarget< Constraint >
inline
RefTarget
(const RefTarget &)
RefTarget< Constraint >
inline
Release
() const
RefTarget< Constraint >
inline
ResetWarmStart
() override
PathConstraint
virtual
RestoreState
(StateRecorder &inStream) override
PathConstraint
virtual
SaveState
(StateRecorder &inStream) const override
PathConstraint
virtual
SetConstraintPriority
(uint32 inPriority)
Constraint
inline
SetDrawConstraintSize
(float inSize)
Constraint
inline
SetEmbedded
() const
RefTarget< Constraint >
inline
SetEnabled
(bool inEnabled)
Constraint
inline
SetMaxFrictionForce
(float inFrictionForce)
PathConstraint
inline
SetNumPositionStepsOverride
(uint inN)
Constraint
inline
SetNumVelocityStepsOverride
(uint inN)
Constraint
inline
SetPath
(const PathConstraintPath *inPath, float inPathFraction)
PathConstraint
SetPositionMotorState
(EMotorState inState)
PathConstraint
inline
SetTargetPathFraction
(float inFraction)
PathConstraint
inline
SetTargetVelocity
(float inVelocity)
PathConstraint
inline
SetupVelocityConstraint
(float inDeltaTime) override
PathConstraint
virtual
SetUserData
(uint64 inUserData)
Constraint
inline
sInternalGetRefCountOffset
()
RefTarget< Constraint >
inline
static
SolvePositionConstraint
(float inDeltaTime, float inBaumgarte) override
PathConstraint
virtual
SolveVelocityConstraint
(float inDeltaTime) override
PathConstraint
virtual
ToConstraintSettings
(ConstraintSettings &outSettings) const
Constraint
protected
TwoBodyConstraint
(Body &inBody1, Body &inBody2, const TwoBodyConstraintSettings &inSettings)
TwoBodyConstraint
inline
WarmStartVelocityConstraint
(float inWarmStartImpulseRatio) override
PathConstraint
virtual
~Constraint
()=default
Constraint
virtual
~RefTarget
()
RefTarget< Constraint >
inline
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