Path constraint, used to constrain the degrees of freedom between two bodies to a path.
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JPH_OVERRIDE_NEW_DELETE | PathConstraint (Body &inBody1, Body &inBody2, const PathConstraintSettings &inSettings) |
| Construct point constraint.
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virtual EConstraintSubType | GetSubType () const override |
| Get the sub type of a constraint.
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virtual void | NotifyShapeChanged (const BodyID &inBodyID, Vec3Arg inDeltaCOM) override |
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virtual void | SetupVelocityConstraint (float inDeltaTime) override |
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virtual void | ResetWarmStart () override |
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virtual void | WarmStartVelocityConstraint (float inWarmStartImpulseRatio) override |
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virtual bool | SolveVelocityConstraint (float inDeltaTime) override |
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virtual bool | SolvePositionConstraint (float inDeltaTime, float inBaumgarte) override |
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virtual void | DrawConstraint (DebugRenderer *inRenderer) const override |
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virtual void | SaveState (StateRecorder &inStream) const override |
| Saving state for replay.
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virtual void | RestoreState (StateRecorder &inStream) override |
| Restoring state for replay.
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virtual bool | IsActive () const override |
| Solver interface.
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virtual Ref< ConstraintSettings > | GetConstraintSettings () const override |
| Debug function to convert a constraint to its settings, note that this will not save to which bodies the constraint is connected to.
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virtual Mat44 | GetConstraintToBody1Matrix () const override |
| Calculates the transform that transforms from constraint space to body 1 space. The first column of the matrix is the primary constraint axis (e.g. the hinge axis / slider direction), second column the secondary etc.
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virtual Mat44 | GetConstraintToBody2Matrix () const override |
| Calculates the transform that transforms from constraint space to body 2 space. The first column of the matrix is the primary constraint axis (e.g. the hinge axis / slider direction), second column the secondary etc.
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void | SetPath (const PathConstraintPath *inPath, float inPathFraction) |
| Update the path for this constraint.
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const PathConstraintPath * | GetPath () const |
| Access to the current path.
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float | GetPathFraction () const |
| Access to the current fraction along the path e [0, GetPath()->GetMaxPathFraction()].
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void | SetMaxFrictionForce (float inFrictionForce) |
| Friction control.
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float | GetMaxFrictionForce () const |
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MotorSettings & | GetPositionMotorSettings () |
| Position motor settings.
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const MotorSettings & | GetPositionMotorSettings () const |
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void | SetPositionMotorState (EMotorState inState) |
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EMotorState | GetPositionMotorState () const |
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void | SetTargetVelocity (float inVelocity) |
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float | GetTargetVelocity () const |
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void | SetTargetPathFraction (float inFraction) |
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float | GetTargetPathFraction () const |
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Public Member Functions inherited from TwoBodyConstraint |
JPH_OVERRIDE_NEW_DELETE | TwoBodyConstraint (Body &inBody1, Body &inBody2, const TwoBodyConstraintSettings &inSettings) |
| Constructor.
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virtual EConstraintType | GetType () const override |
| Get the type of a constraint.
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virtual void | DrawConstraintReferenceFrame (DebugRenderer *inRenderer) const override |
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Body * | GetBody1 () const |
| Access to the connected bodies.
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Body * | GetBody2 () const |
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virtual void | BuildIslands (uint32 inConstraintIndex, IslandBuilder &ioBuilder, BodyManager &inBodyManager) override |
| Link bodies that are connected by this constraint in the island builder.
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virtual uint | BuildIslandSplits (LargeIslandSplitter &ioSplitter) const override |
| Link bodies that are connected by this constraint in the same split. Returns the split index.
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JPH_OVERRIDE_NEW_DELETE | Constraint (const ConstraintSettings &inSettings) |
| Constructor.
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virtual | ~Constraint ()=default |
| Virtual destructor.
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uint32 | GetConstraintPriority () const |
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void | SetConstraintPriority (uint32 inPriority) |
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void | SetNumVelocityStepsOverride (uint inN) |
| Used only when the constraint is active. Override for the number of solver velocity iterations to run, 0 means use the default in PhysicsSettings::mNumVelocitySteps. The number of iterations to use is the max of all contacts and constraints in the island.
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uint | GetNumVelocityStepsOverride () const |
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void | SetNumPositionStepsOverride (uint inN) |
| Used only when the constraint is active. Override for the number of solver position iterations to run, 0 means use the default in PhysicsSettings::mNumPositionSteps. The number of iterations to use is the max of all contacts and constraints in the island.
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uint | GetNumPositionStepsOverride () const |
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void | SetEnabled (bool inEnabled) |
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bool | GetEnabled () const |
| Test if a constraint is enabled.
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uint64 | GetUserData () const |
| Access to the user data, can be used for anything by the application.
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void | SetUserData (uint64 inUserData) |
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virtual void | DrawConstraintLimits (DebugRenderer *inRenderer) const |
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float | GetDrawConstraintSize () const |
| Size of constraint when drawing it through the debug renderer.
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void | SetDrawConstraintSize (float inSize) |
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| RefTarget ()=default |
| Constructor.
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| RefTarget (const RefTarget &) |
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| ~RefTarget () |
| assert no one is referencing us
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void | SetEmbedded () const |
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RefTarget & | operator= (const RefTarget &) |
| Assignment operator.
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uint32 | GetRefCount () const |
| Get current refcount of this object.
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void | AddRef () const |
| Add or release a reference to this object.
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void | Release () const |
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| NonCopyable ()=default |
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| NonCopyable (const NonCopyable &)=delete |
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void | operator= (const NonCopyable &)=delete |
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Path constraint, used to constrain the degrees of freedom between two bodies to a path.