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Jolt Physics
A multi core friendly Game Physics Engine
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Base class for settings for all constraints that involve 2 bodies. More...
#include <TwoBodyConstraint.h>
Public Member Functions | |
| virtual TwoBodyConstraint * | Create (Body &inBody1, Body &inBody2) const =0 |
Public Member Functions inherited from ConstraintSettings | |
| virtual void | SaveBinaryState (StreamOut &inStream) const |
| Saves the contents of the constraint settings in binary form to inStream. | |
Public Member Functions inherited from SerializableObject | |
| virtual | ~SerializableObject ()=default |
| Destructor. | |
Public Member Functions inherited from RefTarget< ConstraintSettings > | |
| RefTarget ()=default | |
| Constructor. | |
| RefTarget (const RefTarget &) | |
| ~RefTarget () | |
| assert no one is referencing us | |
| void | SetEmbedded () const |
| RefTarget & | operator= (const RefTarget &) |
| Assignment operator. | |
| uint32 | GetRefCount () const |
| Get current refcount of this object. | |
| void | AddRef () const |
| Add or release a reference to this object. | |
| void | Release () const |
Additional Inherited Members | |
Public Types inherited from ConstraintSettings | |
| using | ConstraintResult = Result<Ref<ConstraintSettings>> |
Static Public Member Functions inherited from ConstraintSettings | |
| static ConstraintResult | sRestoreFromBinaryState (StreamIn &inStream) |
| Creates a constraint of the correct type and restores its contents from the binary stream inStream. | |
Static Public Member Functions inherited from RefTarget< ConstraintSettings > | |
| static int | sInternalGetRefCountOffset () |
| INTERNAL HELPER FUNCTION USED BY SERIALIZATION. | |
Public Attributes inherited from ConstraintSettings | |
| bool | mEnabled = true |
| If this constraint is enabled initially. Use Constraint::SetEnabled to toggle after creation. | |
| uint32 | mConstraintPriority = 0 |
| uint | mNumVelocityStepsOverride = 0 |
| Used only when the constraint is active. Override for the number of solver velocity iterations to run, 0 means use the default in PhysicsSettings::mNumVelocitySteps. The number of iterations to use is the max of all contacts and constraints in the island. | |
| uint | mNumPositionStepsOverride = 0 |
| Used only when the constraint is active. Override for the number of solver position iterations to run, 0 means use the default in PhysicsSettings::mNumPositionSteps. The number of iterations to use is the max of all contacts and constraints in the island. | |
| float | mDrawConstraintSize = 1.0f |
| Size of constraint when drawing it through the debug renderer. | |
| uint64 | mUserData = 0 |
| User data value (can be used by application) | |
Protected Member Functions inherited from ConstraintSettings | |
| ConstraintSettings ()=default | |
| Don't allow (copy) constructing this base class, but allow derived classes to (copy) construct themselves. | |
| ConstraintSettings (const ConstraintSettings &)=default | |
| ConstraintSettings & | operator= (const ConstraintSettings &)=default |
| virtual void | RestoreBinaryState (StreamIn &inStream) |
| This function should not be called directly, it is used by sRestoreFromBinaryState. | |
Protected Member Functions inherited from SerializableObject | |
| SerializableObject ()=default | |
| Don't allow (copy) constructing this base class, but allow derived classes to (copy) construct themselves. | |
| SerializableObject (const SerializableObject &)=default | |
| SerializableObject & | operator= (const SerializableObject &)=default |
Protected Attributes inherited from RefTarget< ConstraintSettings > | |
| atomic< uint32 > | mRefCount |
| Current reference count. | |
Static Protected Attributes inherited from RefTarget< ConstraintSettings > | |
| static constexpr uint32 | cEmbedded |
| A large value that gets added to the refcount to mark the object as embedded. | |
Base class for settings for all constraints that involve 2 bodies.
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pure virtual |
Create an instance of this constraint You can use Body::sFixedToWorld for inBody1 if you want to attach inBody2 to the world
Implemented in ConeConstraintSettings, DistanceConstraintSettings, FixedConstraintSettings, GearConstraintSettings, HingeConstraintSettings, PathConstraintSettings, PointConstraintSettings, PulleyConstraintSettings, RackAndPinionConstraintSettings, SixDOFConstraintSettings, SliderConstraintSettings, and SwingTwistConstraintSettings.