Jolt Physics
A multi core friendly Game Physics Engine
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GearConstraintSettings Class Referencefinal

Gear constraint settings. More...

#include <GearConstraint.h>

Inheritance diagram for GearConstraintSettings:
TwoBodyConstraintSettings ConstraintSettings SerializableObject RefTarget< ConstraintSettings > NonCopyable

Public Member Functions

virtual void SaveBinaryState (StreamOut &inStream) const override
 Saves the contents of the constraint settings in binary form to inStream.
 
virtual TwoBodyConstraintCreate (Body &inBody1, Body &inBody2) const override
 Create an instance of this constraint.
 
void SetRatio (int inNumTeethGear1, int inNumTeethGear2)
 
- Public Member Functions inherited from SerializableObject
virtual ~SerializableObject ()=default
 Constructor.
 
- Public Member Functions inherited from NonCopyable
 NonCopyable ()=default
 
 NonCopyable (const NonCopyable &)=delete
 
void operator= (const NonCopyable &)=delete
 
- Public Member Functions inherited from RefTarget< ConstraintSettings >
 RefTarget ()=default
 Constructor.
 
 RefTarget (const RefTarget &)
 
 ~RefTarget ()
 assert no one is referencing us
 
void SetEmbedded () const
 
RefTargetoperator= (const RefTarget &)
 Assignment operator.
 
uint32 GetRefCount () const
 Get current refcount of this object.
 
void AddRef () const
 Add or release a reference to this object.
 
void Release () const
 

Public Attributes

EConstraintSpace mSpace = EConstraintSpace::WorldSpace
 This determines in which space the constraint is setup, all properties below should be in the specified space.
 
Vec3 mHingeAxis1 = Vec3::sAxisX()
 Body 1 constraint reference frame (space determined by mSpace).
 
Vec3 mHingeAxis2 = Vec3::sAxisX()
 Body 2 constraint reference frame (space determined by mSpace)
 
float mRatio = 1.0f
 Ratio between both gears, see SetRatio.
 
- Public Attributes inherited from ConstraintSettings
bool mEnabled = true
 If this constraint is enabled initially. Use Constraint::SetEnabled to toggle after creation.
 
uint32 mConstraintPriority = 0
 
uint mNumVelocityStepsOverride = 0
 Used only when the constraint is active. Override for the number of solver velocity iterations to run, 0 means use the default in PhysicsSettings::mNumVelocitySteps. The number of iterations to use is the max of all contacts and constraints in the island.
 
uint mNumPositionStepsOverride = 0
 Used only when the constraint is active. Override for the number of solver position iterations to run, 0 means use the default in PhysicsSettings::mNumPositionSteps. The number of iterations to use is the max of all contacts and constraints in the island.
 
float mDrawConstraintSize = 1.0f
 Size of constraint when drawing it through the debug renderer.
 
uint64 mUserData = 0
 User data value (can be used by application)
 

Protected Member Functions

virtual void RestoreBinaryState (StreamIn &inStream) override
 This function should not be called directly, it is used by sRestoreFromBinaryState.
 

Additional Inherited Members

- Public Types inherited from ConstraintSettings
using ConstraintResult = Result< Ref< ConstraintSettings > >
 
- Static Public Member Functions inherited from ConstraintSettings
static ConstraintResult sRestoreFromBinaryState (StreamIn &inStream)
 Creates a constraint of the correct type and restores its contents from the binary stream inStream.
 
- Static Public Member Functions inherited from RefTarget< ConstraintSettings >
static int sInternalGetRefCountOffset ()
 INTERNAL HELPER FUNCTION USED BY SERIALIZATION.
 
- Protected Attributes inherited from RefTarget< ConstraintSettings >
atomic< uint32mRefCount
 Current reference count.
 
- Static Protected Attributes inherited from RefTarget< ConstraintSettings >
static constexpr uint32 cEmbedded
 A large value that gets added to the refcount to mark the object as embedded.
 

Detailed Description

Gear constraint settings.

Member Function Documentation

◆ Create()

TwoBodyConstraint * GearConstraintSettings::Create ( Body inBody1,
Body inBody2 
) const
overridevirtual

Create an instance of this constraint.

Implements TwoBodyConstraintSettings.

◆ RestoreBinaryState()

void GearConstraintSettings::RestoreBinaryState ( StreamIn inStream)
overrideprotectedvirtual

This function should not be called directly, it is used by sRestoreFromBinaryState.

Reimplemented from ConstraintSettings.

◆ SaveBinaryState()

void GearConstraintSettings::SaveBinaryState ( StreamOut inStream) const
overridevirtual

Saves the contents of the constraint settings in binary form to inStream.

Reimplemented from ConstraintSettings.

◆ SetRatio()

void GearConstraintSettings::SetRatio ( int  inNumTeethGear1,
int  inNumTeethGear2 
)
inline

Defines the ratio between the rotation of both gears The ratio is defined as: Gear1Rotation(t) = -ratio * Gear2Rotation(t)

Parameters
inNumTeethGear1Number of teeth that body 1 has
inNumTeethGear2Number of teeth that body 2 has

Member Data Documentation

◆ mHingeAxis1

Vec3 GearConstraintSettings::mHingeAxis1 = Vec3::sAxisX()

Body 1 constraint reference frame (space determined by mSpace).

◆ mHingeAxis2

Vec3 GearConstraintSettings::mHingeAxis2 = Vec3::sAxisX()

Body 2 constraint reference frame (space determined by mSpace)

◆ mRatio

float GearConstraintSettings::mRatio = 1.0f

Ratio between both gears, see SetRatio.

◆ mSpace

EConstraintSpace GearConstraintSettings::mSpace = EConstraintSpace::WorldSpace

This determines in which space the constraint is setup, all properties below should be in the specified space.


The documentation for this class was generated from the following files: