Jolt Physics
A multi core friendly Game Physics Engine
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Class used to store the configuration of a constraint. Allows run-time creation of constraints. More...
#include <Constraint.h>
Public Types | |
using | ConstraintResult = Result< Ref< ConstraintSettings > > |
Public Member Functions | |
virtual void | SaveBinaryState (StreamOut &inStream) const |
Saves the contents of the constraint settings in binary form to inStream. | |
Public Member Functions inherited from SerializableObject | |
virtual | ~SerializableObject ()=default |
Constructor. | |
Public Member Functions inherited from NonCopyable | |
NonCopyable ()=default | |
NonCopyable (const NonCopyable &)=delete | |
void | operator= (const NonCopyable &)=delete |
Public Member Functions inherited from RefTarget< ConstraintSettings > | |
RefTarget ()=default | |
Constructor. | |
RefTarget (const RefTarget &) | |
~RefTarget () | |
assert no one is referencing us | |
void | SetEmbedded () const |
RefTarget & | operator= (const RefTarget &) |
Assignment operator. | |
uint32 | GetRefCount () const |
Get current refcount of this object. | |
void | AddRef () const |
Add or release a reference to this object. | |
void | Release () const |
Static Public Member Functions | |
static ConstraintResult | sRestoreFromBinaryState (StreamIn &inStream) |
Creates a constraint of the correct type and restores its contents from the binary stream inStream. | |
Static Public Member Functions inherited from RefTarget< ConstraintSettings > | |
static int | sInternalGetRefCountOffset () |
INTERNAL HELPER FUNCTION USED BY SERIALIZATION. | |
Public Attributes | |
bool | mEnabled = true |
If this constraint is enabled initially. Use Constraint::SetEnabled to toggle after creation. | |
uint32 | mConstraintPriority = 0 |
uint | mNumVelocityStepsOverride = 0 |
Used only when the constraint is active. Override for the number of solver velocity iterations to run, 0 means use the default in PhysicsSettings::mNumVelocitySteps. The number of iterations to use is the max of all contacts and constraints in the island. | |
uint | mNumPositionStepsOverride = 0 |
Used only when the constraint is active. Override for the number of solver position iterations to run, 0 means use the default in PhysicsSettings::mNumPositionSteps. The number of iterations to use is the max of all contacts and constraints in the island. | |
float | mDrawConstraintSize = 1.0f |
Size of constraint when drawing it through the debug renderer. | |
uint64 | mUserData = 0 |
User data value (can be used by application) | |
Protected Member Functions | |
virtual void | RestoreBinaryState (StreamIn &inStream) |
This function should not be called directly, it is used by sRestoreFromBinaryState. | |
Additional Inherited Members | |
Protected Attributes inherited from RefTarget< ConstraintSettings > | |
atomic< uint32 > | mRefCount |
Current reference count. | |
Static Protected Attributes inherited from RefTarget< ConstraintSettings > | |
static constexpr uint32 | cEmbedded |
A large value that gets added to the refcount to mark the object as embedded. | |
Class used to store the configuration of a constraint. Allows run-time creation of constraints.
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protectedvirtual |
This function should not be called directly, it is used by sRestoreFromBinaryState.
Reimplemented in ConeConstraintSettings, DistanceConstraintSettings, FixedConstraintSettings, GearConstraintSettings, HingeConstraintSettings, PathConstraintSettings, PointConstraintSettings, PulleyConstraintSettings, RackAndPinionConstraintSettings, SixDOFConstraintSettings, SliderConstraintSettings, SwingTwistConstraintSettings, and VehicleConstraintSettings.
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virtual |
Saves the contents of the constraint settings in binary form to inStream.
Reimplemented in ConeConstraintSettings, DistanceConstraintSettings, FixedConstraintSettings, GearConstraintSettings, HingeConstraintSettings, PathConstraintSettings, PointConstraintSettings, PulleyConstraintSettings, RackAndPinionConstraintSettings, SixDOFConstraintSettings, SliderConstraintSettings, SwingTwistConstraintSettings, and VehicleConstraintSettings.
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static |
Creates a constraint of the correct type and restores its contents from the binary stream inStream.
uint32 ConstraintSettings::mConstraintPriority = 0 |
Priority of the constraint when solving. Higher numbers have are more likely to be solved correctly. Note that if you want a deterministic simulation and you cannot guarantee the order in which constraints are added/removed, you can make the priority for all constraints unique to get a deterministic ordering.
float ConstraintSettings::mDrawConstraintSize = 1.0f |
Size of constraint when drawing it through the debug renderer.
bool ConstraintSettings::mEnabled = true |
If this constraint is enabled initially. Use Constraint::SetEnabled to toggle after creation.
uint ConstraintSettings::mNumPositionStepsOverride = 0 |
Used only when the constraint is active. Override for the number of solver position iterations to run, 0 means use the default in PhysicsSettings::mNumPositionSteps. The number of iterations to use is the max of all contacts and constraints in the island.
uint ConstraintSettings::mNumVelocityStepsOverride = 0 |
Used only when the constraint is active. Override for the number of solver velocity iterations to run, 0 means use the default in PhysicsSettings::mNumVelocitySteps. The number of iterations to use is the max of all contacts and constraints in the island.
uint64 ConstraintSettings::mUserData = 0 |
User data value (can be used by application)