Jolt Physics
A multi core friendly Game Physics Engine
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ConstraintSettings Class Reference

Class used to store the configuration of a constraint. Allows run-time creation of constraints. More...

#include <Constraint.h>

Inheritance diagram for ConstraintSettings:
SerializableObject RefTarget< ConstraintSettings > NonCopyable TwoBodyConstraintSettings VehicleConstraintSettings ConeConstraintSettings DistanceConstraintSettings FixedConstraintSettings GearConstraintSettings HingeConstraintSettings PathConstraintSettings PointConstraintSettings PulleyConstraintSettings RackAndPinionConstraintSettings SixDOFConstraintSettings SliderConstraintSettings SwingTwistConstraintSettings

Public Types

using ConstraintResult = Result< Ref< ConstraintSettings > >
 

Public Member Functions

virtual void SaveBinaryState (StreamOut &inStream) const
 Saves the contents of the constraint settings in binary form to inStream.
 
- Public Member Functions inherited from SerializableObject
virtual ~SerializableObject ()=default
 Constructor.
 
- Public Member Functions inherited from NonCopyable
 NonCopyable ()=default
 
 NonCopyable (const NonCopyable &)=delete
 
void operator= (const NonCopyable &)=delete
 
- Public Member Functions inherited from RefTarget< ConstraintSettings >
 RefTarget ()=default
 Constructor.
 
 RefTarget (const RefTarget &)
 
 ~RefTarget ()
 assert no one is referencing us
 
void SetEmbedded () const
 
RefTargetoperator= (const RefTarget &)
 Assignment operator.
 
uint32 GetRefCount () const
 Get current refcount of this object.
 
void AddRef () const
 Add or release a reference to this object.
 
void Release () const
 

Static Public Member Functions

static ConstraintResult sRestoreFromBinaryState (StreamIn &inStream)
 Creates a constraint of the correct type and restores its contents from the binary stream inStream.
 
- Static Public Member Functions inherited from RefTarget< ConstraintSettings >
static int sInternalGetRefCountOffset ()
 INTERNAL HELPER FUNCTION USED BY SERIALIZATION.
 

Public Attributes

bool mEnabled = true
 If this constraint is enabled initially. Use Constraint::SetEnabled to toggle after creation.
 
uint32 mConstraintPriority = 0
 
uint mNumVelocityStepsOverride = 0
 Used only when the constraint is active. Override for the number of solver velocity iterations to run, 0 means use the default in PhysicsSettings::mNumVelocitySteps. The number of iterations to use is the max of all contacts and constraints in the island.
 
uint mNumPositionStepsOverride = 0
 Used only when the constraint is active. Override for the number of solver position iterations to run, 0 means use the default in PhysicsSettings::mNumPositionSteps. The number of iterations to use is the max of all contacts and constraints in the island.
 
float mDrawConstraintSize = 1.0f
 Size of constraint when drawing it through the debug renderer.
 
uint64 mUserData = 0
 User data value (can be used by application)
 

Protected Member Functions

virtual void RestoreBinaryState (StreamIn &inStream)
 This function should not be called directly, it is used by sRestoreFromBinaryState.
 

Additional Inherited Members

- Protected Attributes inherited from RefTarget< ConstraintSettings >
atomic< uint32mRefCount
 Current reference count.
 
- Static Protected Attributes inherited from RefTarget< ConstraintSettings >
static constexpr uint32 cEmbedded
 A large value that gets added to the refcount to mark the object as embedded.
 

Detailed Description

Class used to store the configuration of a constraint. Allows run-time creation of constraints.

Member Typedef Documentation

◆ ConstraintResult

Member Function Documentation

◆ RestoreBinaryState()

◆ SaveBinaryState()

◆ sRestoreFromBinaryState()

ConstraintSettings::ConstraintResult ConstraintSettings::sRestoreFromBinaryState ( StreamIn inStream)
static

Creates a constraint of the correct type and restores its contents from the binary stream inStream.

Member Data Documentation

◆ mConstraintPriority

uint32 ConstraintSettings::mConstraintPriority = 0

Priority of the constraint when solving. Higher numbers have are more likely to be solved correctly. Note that if you want a deterministic simulation and you cannot guarantee the order in which constraints are added/removed, you can make the priority for all constraints unique to get a deterministic ordering.

◆ mDrawConstraintSize

float ConstraintSettings::mDrawConstraintSize = 1.0f

Size of constraint when drawing it through the debug renderer.

◆ mEnabled

bool ConstraintSettings::mEnabled = true

If this constraint is enabled initially. Use Constraint::SetEnabled to toggle after creation.

◆ mNumPositionStepsOverride

uint ConstraintSettings::mNumPositionStepsOverride = 0

Used only when the constraint is active. Override for the number of solver position iterations to run, 0 means use the default in PhysicsSettings::mNumPositionSteps. The number of iterations to use is the max of all contacts and constraints in the island.

◆ mNumVelocityStepsOverride

uint ConstraintSettings::mNumVelocityStepsOverride = 0

Used only when the constraint is active. Override for the number of solver velocity iterations to run, 0 means use the default in PhysicsSettings::mNumVelocitySteps. The number of iterations to use is the max of all contacts and constraints in the island.

◆ mUserData

uint64 ConstraintSettings::mUserData = 0

User data value (can be used by application)


The documentation for this class was generated from the following files: