21#ifdef JPH_DEBUG_RENDERER
72 virtual void SaveBinaryState(
StreamOut &inStream)
const;
85 uint mNumVelocityStepsOverride = 0;
88 uint mNumPositionStepsOverride = 0;
91 float mDrawConstraintSize = 1.0f;
98 virtual void RestoreBinaryState(
StreamIn &inStream);
109#ifdef JPH_DEBUG_RENDERER
110 mDrawConstraintSize(inSettings.mDrawConstraintSize),
112 mConstraintPriority(inSettings.mConstraintPriority),
113 mNumVelocityStepsOverride(
uint8(inSettings.mNumVelocityStepsOverride)),
114 mNumPositionStepsOverride(
uint8(inSettings.mNumPositionStepsOverride)),
115 mEnabled(inSettings.mEnabled),
116 mUserData(inSettings.mUserData)
184#ifdef JPH_DEBUG_RENDERER
208#ifdef JPH_DEBUG_RENDERER
217 static constexpr uint32 cInvalidConstraintIndex = 0xffffffff;
220 uint32 mConstraintIndex = cInvalidConstraintIndex;
223 uint32 mConstraintPriority = 0;
226 uint8 mNumVelocityStepsOverride = 0;
229 uint8 mNumPositionStepsOverride = 0;
232 bool mEnabled =
true;
EConstraintType
Enum to identify constraint type.
Definition Constraint.h:27
EConstraintSpace
Certain constraints support setting them up in local or world space. This governs what is used.
Definition Constraint.h:58
@ LocalToBodyCOM
All constraint properties are specified in local space to center of mass of the bodies that are being...
@ WorldSpace
All constraint properties are specified in world space.
EConstraintSubType
Enum to identify constraint sub type.
Definition Constraint.h:34
@ User1
User defined constraint types start here.
std::uint8_t uint8
Definition Core.h:482
#define JPH_EXPORT
Definition Core.h:271
std::uint64_t uint64
Definition Core.h:485
unsigned int uint
Definition Core.h:481
#define JPH_NAMESPACE_END
Definition Core.h:414
std::uint32_t uint32
Definition Core.h:484
#define JPH_NAMESPACE_BEGIN
Definition Core.h:408
#define JPH_ASSERT(...)
Definition IssueReporting.h:33
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition Memory.h:31
#define JPH_DECLARE_SERIALIZABLE_VIRTUAL(linkage, class_name)
Definition SerializableObject.h:109
ID of a body. This is a way of reasoning about bodies in a multithreaded simulation while avoiding ra...
Definition BodyID.h:13
Class that contains all bodies.
Definition BodyManager.h:44
Base class for all physics constraints. A constraint removes one or more degrees of freedom for a rig...
Definition Constraint.h:103
virtual ~Constraint()=default
Virtual destructor.
virtual void SetupVelocityConstraint(float inDeltaTime)=0
virtual bool IsActive() const
Definition Constraint.h:171
virtual Ref< ConstraintSettings > GetConstraintSettings() const =0
Debug function to convert a constraint to its settings, note that this will not save to which bodies ...
bool GetEnabled() const
Test if a constraint is enabled.
Definition Constraint.h:151
void SetUserData(uint64 inUserData)
Definition Constraint.h:155
virtual bool SolveVelocityConstraint(float inDeltaTime)=0
virtual void NotifyShapeChanged(const BodyID &inBodyID, Vec3Arg inDeltaCOM)=0
void SetConstraintPriority(uint32 inPriority)
Definition Constraint.h:134
void SetNumVelocityStepsOverride(uint inN)
Used only when the constraint is active. Override for the number of solver velocity iterations to run...
Definition Constraint.h:137
uint64 GetUserData() const
Access to the user data, can be used for anything by the application.
Definition Constraint.h:154
virtual void DrawConstraintLimits(DebugRenderer *inRenderer) const
Definition Constraint.h:187
uint GetNumVelocityStepsOverride() const
Definition Constraint.h:138
virtual EConstraintSubType GetSubType() const =0
Get the sub type of a constraint.
virtual uint BuildIslandSplits(LargeIslandSplitter &ioSplitter) const =0
Link bodies that are connected by this constraint in the same split. Returns the split index.
uint32 GetConstraintPriority() const
Definition Constraint.h:133
virtual EConstraintType GetType() const
Get the type of a constraint.
Definition Constraint.h:126
float GetDrawConstraintSize() const
Size of constraint when drawing it through the debug renderer.
Definition Constraint.h:191
void SetNumPositionStepsOverride(uint inN)
Used only when the constraint is active. Override for the number of solver position iterations to run...
Definition Constraint.h:141
virtual void DrawConstraintReferenceFrame(DebugRenderer *inRenderer) const
Definition Constraint.h:188
void SetEnabled(bool inEnabled)
Definition Constraint.h:148
virtual void WarmStartVelocityConstraint(float inWarmStartImpulseRatio)=0
virtual void DrawConstraint(DebugRenderer *inRenderer) const =0
uint GetNumPositionStepsOverride() const
Definition Constraint.h:142
virtual bool SolvePositionConstraint(float inDeltaTime, float inBaumgarte)=0
JPH_OVERRIDE_NEW_DELETE Constraint(const ConstraintSettings &inSettings)
Constructor.
Definition Constraint.h:108
void SetDrawConstraintSize(float inSize)
Definition Constraint.h:192
float mDrawConstraintSize
Size of constraint when drawing it through the debug renderer.
Definition Constraint.h:210
virtual void BuildIslands(uint32 inConstraintIndex, IslandBuilder &ioBuilder, BodyManager &inBodyManager)=0
Link bodies that are connected by this constraint in the island builder.
virtual void ResetWarmStart()=0
A constraint manager manages all constraints of the same type.
Definition ConstraintManager.h:25
Class used to store the configuration of a constraint. Allows run-time creation of constraints.
Definition Constraint.h:65
uint mNumPositionStepsOverride
Used only when the constraint is active. Override for the number of solver position iterations to run...
Definition Constraint.h:88
uint mNumVelocityStepsOverride
Used only when the constraint is active. Override for the number of solver velocity iterations to run...
Definition Constraint.h:85
Definition DebugRenderer.h:47
Keeps track of connected bodies and builds islands for multithreaded velocity/position update.
Definition IslandBuilder.h:19
Definition LargeIslandSplitter.h:25
Class that makes another class non-copyable. Usage: Inherit from NonCopyable.
Definition NonCopyable.h:11
Definition Reference.h:107
Definition Reference.h:35
Helper class that either contains a valid result or an error.
Definition Result.h:12
Definition SerializableObject.h:156
Definition StateRecorder.h:110
Simple binary input stream.
Definition StreamIn.h:13
Simple binary output stream.
Definition StreamOut.h:13