Jolt Physics
A multi core friendly Game Physics Engine
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#include <PulleyConstraint.h>
Public Member Functions | |
virtual void | SaveBinaryState (StreamOut &inStream) const override |
Saves the contents of the constraint settings in binary form to inStream. | |
virtual TwoBodyConstraint * | Create (Body &inBody1, Body &inBody2) const override |
Create an instance of this constraint. | |
Public Member Functions inherited from SerializableObject | |
virtual | ~SerializableObject ()=default |
Constructor. | |
Public Member Functions inherited from NonCopyable | |
NonCopyable ()=default | |
NonCopyable (const NonCopyable &)=delete | |
void | operator= (const NonCopyable &)=delete |
Public Member Functions inherited from RefTarget< ConstraintSettings > | |
RefTarget ()=default | |
Constructor. | |
RefTarget (const RefTarget &) | |
~RefTarget () | |
assert no one is referencing us | |
void | SetEmbedded () const |
RefTarget & | operator= (const RefTarget &) |
Assignment operator. | |
uint32 | GetRefCount () const |
Get current refcount of this object. | |
void | AddRef () const |
Add or release a reference to this object. | |
void | Release () const |
Public Attributes | |
EConstraintSpace | mSpace = EConstraintSpace::WorldSpace |
This determines in which space the constraint is setup, specified properties below should be in the specified space. | |
RVec3 | mBodyPoint1 = RVec3::sZero() |
Body 1 constraint attachment point (space determined by mSpace). | |
RVec3 | mFixedPoint1 = RVec3::sZero() |
Fixed world point to which body 1 is connected (always world space) | |
RVec3 | mBodyPoint2 = RVec3::sZero() |
Body 2 constraint attachment point (space determined by mSpace) | |
RVec3 | mFixedPoint2 = RVec3::sZero() |
Fixed world point to which body 2 is connected (always world space) | |
float | mRatio = 1.0f |
Ratio between the two line segments (see formula above), can be used to create a block and tackle. | |
float | mMinLength = 0.0f |
The minimum length of the line segments (see formula above), use -1 to calculate the length based on the positions of the objects when the constraint is created. | |
float | mMaxLength = -1.0f |
The maximum length of the line segments (see formula above), use -1 to calculate the length based on the positions of the objects when the constraint is created. | |
Public Attributes inherited from ConstraintSettings | |
bool | mEnabled = true |
If this constraint is enabled initially. Use Constraint::SetEnabled to toggle after creation. | |
uint32 | mConstraintPriority = 0 |
uint | mNumVelocityStepsOverride = 0 |
Used only when the constraint is active. Override for the number of solver velocity iterations to run, 0 means use the default in PhysicsSettings::mNumVelocitySteps. The number of iterations to use is the max of all contacts and constraints in the island. | |
uint | mNumPositionStepsOverride = 0 |
Used only when the constraint is active. Override for the number of solver position iterations to run, 0 means use the default in PhysicsSettings::mNumPositionSteps. The number of iterations to use is the max of all contacts and constraints in the island. | |
float | mDrawConstraintSize = 1.0f |
Size of constraint when drawing it through the debug renderer. | |
uint64 | mUserData = 0 |
User data value (can be used by application) | |
Protected Member Functions | |
virtual void | RestoreBinaryState (StreamIn &inStream) override |
This function should not be called directly, it is used by sRestoreFromBinaryState. | |
Additional Inherited Members | |
Public Types inherited from ConstraintSettings | |
using | ConstraintResult = Result< Ref< ConstraintSettings > > |
Static Public Member Functions inherited from ConstraintSettings | |
static ConstraintResult | sRestoreFromBinaryState (StreamIn &inStream) |
Creates a constraint of the correct type and restores its contents from the binary stream inStream. | |
Static Public Member Functions inherited from RefTarget< ConstraintSettings > | |
static int | sInternalGetRefCountOffset () |
INTERNAL HELPER FUNCTION USED BY SERIALIZATION. | |
Protected Attributes inherited from RefTarget< ConstraintSettings > | |
atomic< uint32 > | mRefCount |
Current reference count. | |
Static Protected Attributes inherited from RefTarget< ConstraintSettings > | |
static constexpr uint32 | cEmbedded |
A large value that gets added to the refcount to mark the object as embedded. | |
Pulley constraint settings, used to create a pulley constraint. A pulley connects two bodies via two fixed world points to each other similar to a distance constraint. We define Length1 = |BodyPoint1 - FixedPoint1| where Body1 is a point on body 1 in world space and FixedPoint1 a fixed point in world space Length2 = |BodyPoint2 - FixedPoint2| The constraint keeps the two line segments constrained so that MinDistance <= Length1 + Ratio * Length2 <= MaxDistance
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overridevirtual |
Create an instance of this constraint.
Implements TwoBodyConstraintSettings.
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overrideprotectedvirtual |
This function should not be called directly, it is used by sRestoreFromBinaryState.
Reimplemented from ConstraintSettings.
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overridevirtual |
Saves the contents of the constraint settings in binary form to inStream.
Reimplemented from ConstraintSettings.
RVec3 PulleyConstraintSettings::mBodyPoint1 = RVec3::sZero() |
Body 1 constraint attachment point (space determined by mSpace).
RVec3 PulleyConstraintSettings::mBodyPoint2 = RVec3::sZero() |
Body 2 constraint attachment point (space determined by mSpace)
RVec3 PulleyConstraintSettings::mFixedPoint1 = RVec3::sZero() |
Fixed world point to which body 1 is connected (always world space)
RVec3 PulleyConstraintSettings::mFixedPoint2 = RVec3::sZero() |
Fixed world point to which body 2 is connected (always world space)
float PulleyConstraintSettings::mMaxLength = -1.0f |
The maximum length of the line segments (see formula above), use -1 to calculate the length based on the positions of the objects when the constraint is created.
float PulleyConstraintSettings::mMinLength = 0.0f |
The minimum length of the line segments (see formula above), use -1 to calculate the length based on the positions of the objects when the constraint is created.
float PulleyConstraintSettings::mRatio = 1.0f |
Ratio between the two line segments (see formula above), can be used to create a block and tackle.
EConstraintSpace PulleyConstraintSettings::mSpace = EConstraintSpace::WorldSpace |
This determines in which space the constraint is setup, specified properties below should be in the specified space.