Jolt Physics
A multi core friendly Game Physics Engine
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Slider constraint settings, used to create a slider constraint. More...
#include <SliderConstraint.h>
Public Member Functions | |
virtual void | SaveBinaryState (StreamOut &inStream) const override |
Saves the contents of the constraint settings in binary form to inStream. | |
virtual TwoBodyConstraint * | Create (Body &inBody1, Body &inBody2) const override |
void | SetSliderAxis (Vec3Arg inSliderAxis) |
Simple way of setting the slider and normal axis in world space (assumes the bodies are already oriented correctly when the constraint is created) | |
Public Member Functions inherited from SerializableObject | |
virtual | ~SerializableObject ()=default |
Constructor. | |
Public Member Functions inherited from NonCopyable | |
NonCopyable ()=default | |
NonCopyable (const NonCopyable &)=delete | |
void | operator= (const NonCopyable &)=delete |
Public Member Functions inherited from RefTarget< ConstraintSettings > | |
RefTarget ()=default | |
Constructor. | |
RefTarget (const RefTarget &) | |
~RefTarget () | |
assert no one is referencing us | |
void | SetEmbedded () const |
RefTarget & | operator= (const RefTarget &) |
Assignment operator. | |
uint32 | GetRefCount () const |
Get current refcount of this object. | |
void | AddRef () const |
Add or release a reference to this object. | |
void | Release () const |
Public Attributes | |
EConstraintSpace | mSpace = EConstraintSpace::WorldSpace |
This determines in which space the constraint is setup, all properties below should be in the specified space. | |
bool | mAutoDetectPoint = false |
When mSpace is WorldSpace mPoint1 and mPoint2 can be automatically calculated based on the positions of the bodies when the constraint is created (the current relative position/orientation is chosen as the '0' position). Set this to false if you want to supply the attachment points yourself. | |
RVec3 | mPoint1 = RVec3::sZero() |
Vec3 | mSliderAxis1 = Vec3::sAxisX() |
Vec3 | mNormalAxis1 = Vec3::sAxisY() |
RVec3 | mPoint2 = RVec3::sZero() |
Body 2 constraint reference frame (space determined by mSpace) | |
Vec3 | mSliderAxis2 = Vec3::sAxisX() |
Vec3 | mNormalAxis2 = Vec3::sAxisY() |
float | mLimitsMin = -FLT_MAX |
When the bodies move so that mPoint1 coincides with mPoint2 the slider position is defined to be 0, movement will be limited between [mLimitsMin, mLimitsMax] where mLimitsMin e [-inf, 0] and mLimitsMax e [0, inf]. | |
float | mLimitsMax = FLT_MAX |
SpringSettings | mLimitsSpringSettings |
When enabled, this makes the limits soft. When the constraint exceeds the limits, a spring force will pull it back. | |
float | mMaxFrictionForce = 0.0f |
Maximum amount of friction force to apply (N) when not driven by a motor. | |
MotorSettings | mMotorSettings |
In case the constraint is powered, this determines the motor settings around the sliding axis. | |
Public Attributes inherited from ConstraintSettings | |
bool | mEnabled = true |
If this constraint is enabled initially. Use Constraint::SetEnabled to toggle after creation. | |
uint32 | mConstraintPriority = 0 |
uint | mNumVelocityStepsOverride = 0 |
Used only when the constraint is active. Override for the number of solver velocity iterations to run, 0 means use the default in PhysicsSettings::mNumVelocitySteps. The number of iterations to use is the max of all contacts and constraints in the island. | |
uint | mNumPositionStepsOverride = 0 |
Used only when the constraint is active. Override for the number of solver position iterations to run, 0 means use the default in PhysicsSettings::mNumPositionSteps. The number of iterations to use is the max of all contacts and constraints in the island. | |
float | mDrawConstraintSize = 1.0f |
Size of constraint when drawing it through the debug renderer. | |
uint64 | mUserData = 0 |
User data value (can be used by application) | |
Protected Member Functions | |
virtual void | RestoreBinaryState (StreamIn &inStream) override |
This function should not be called directly, it is used by sRestoreFromBinaryState. | |
Additional Inherited Members | |
Public Types inherited from ConstraintSettings | |
using | ConstraintResult = Result< Ref< ConstraintSettings > > |
Static Public Member Functions inherited from ConstraintSettings | |
static ConstraintResult | sRestoreFromBinaryState (StreamIn &inStream) |
Creates a constraint of the correct type and restores its contents from the binary stream inStream. | |
Static Public Member Functions inherited from RefTarget< ConstraintSettings > | |
static int | sInternalGetRefCountOffset () |
INTERNAL HELPER FUNCTION USED BY SERIALIZATION. | |
Protected Attributes inherited from RefTarget< ConstraintSettings > | |
atomic< uint32 > | mRefCount |
Current reference count. | |
Static Protected Attributes inherited from RefTarget< ConstraintSettings > | |
static constexpr uint32 | cEmbedded |
A large value that gets added to the refcount to mark the object as embedded. | |
Slider constraint settings, used to create a slider constraint.
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overridevirtual |
Create an instance of this constraint. Note that the rotation constraint will be solved from body 1. This means that if body 1 and body 2 have different masses / inertias (kinematic body = infinite mass / inertia), body 1 should be the heaviest body.
Implements TwoBodyConstraintSettings.
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overrideprotectedvirtual |
This function should not be called directly, it is used by sRestoreFromBinaryState.
Reimplemented from ConstraintSettings.
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overridevirtual |
Saves the contents of the constraint settings in binary form to inStream.
Reimplemented from ConstraintSettings.
void SliderConstraintSettings::SetSliderAxis | ( | Vec3Arg | inSliderAxis | ) |
Simple way of setting the slider and normal axis in world space (assumes the bodies are already oriented correctly when the constraint is created)
bool SliderConstraintSettings::mAutoDetectPoint = false |
When mSpace is WorldSpace mPoint1 and mPoint2 can be automatically calculated based on the positions of the bodies when the constraint is created (the current relative position/orientation is chosen as the '0' position). Set this to false if you want to supply the attachment points yourself.
float SliderConstraintSettings::mLimitsMax = FLT_MAX |
float SliderConstraintSettings::mLimitsMin = -FLT_MAX |
When the bodies move so that mPoint1 coincides with mPoint2 the slider position is defined to be 0, movement will be limited between [mLimitsMin, mLimitsMax] where mLimitsMin e [-inf, 0] and mLimitsMax e [0, inf].
SpringSettings SliderConstraintSettings::mLimitsSpringSettings |
When enabled, this makes the limits soft. When the constraint exceeds the limits, a spring force will pull it back.
float SliderConstraintSettings::mMaxFrictionForce = 0.0f |
Maximum amount of friction force to apply (N) when not driven by a motor.
MotorSettings SliderConstraintSettings::mMotorSettings |
In case the constraint is powered, this determines the motor settings around the sliding axis.
Vec3 SliderConstraintSettings::mNormalAxis1 = Vec3::sAxisY() |
Vec3 SliderConstraintSettings::mNormalAxis2 = Vec3::sAxisY() |
RVec3 SliderConstraintSettings::mPoint1 = RVec3::sZero() |
Body 1 constraint reference frame (space determined by mSpace). Slider axis is the axis along which movement is possible (direction), normal axis is a perpendicular vector to define the frame.
RVec3 SliderConstraintSettings::mPoint2 = RVec3::sZero() |
Body 2 constraint reference frame (space determined by mSpace)
Vec3 SliderConstraintSettings::mSliderAxis1 = Vec3::sAxisX() |
Vec3 SliderConstraintSettings::mSliderAxis2 = Vec3::sAxisX() |
EConstraintSpace SliderConstraintSettings::mSpace = EConstraintSpace::WorldSpace |
This determines in which space the constraint is setup, all properties below should be in the specified space.