Jolt Physics
A multi core friendly Game Physics Engine
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PathConstraintPath Member List
This is the complete list of members for
PathConstraintPath
, including all inherited members.
AddRef
() const
RefTarget< PathConstraintPath >
inline
cEmbedded
RefTarget< PathConstraintPath >
protected
static
DrawPath
(DebugRenderer *inRenderer, RMat44Arg inBaseTransform) const
PathConstraintPath
GetClosestPoint
(Vec3Arg inPosition, float inFractionHint) const =0
PathConstraintPath
pure virtual
GetPathMaxFraction
() const =0
PathConstraintPath
pure virtual
GetPointOnPath
(float inFraction, Vec3 &outPathPosition, Vec3 &outPathTangent, Vec3 &outPathNormal, Vec3 &outPathBinormal) const =0
PathConstraintPath
pure virtual
GetRefCount
() const
RefTarget< PathConstraintPath >
inline
IsLooping
() const
PathConstraintPath
inline
mRefCount
RefTarget< PathConstraintPath >
mutable
protected
NonCopyable
()=default
NonCopyable
NonCopyable
(const NonCopyable &)=delete
NonCopyable
SerializableObject::operator=
(const NonCopyable &)=delete
NonCopyable
RefTarget< PathConstraintPath >::operator=
(const RefTarget &)
RefTarget< PathConstraintPath >
inline
PathResult
typedef
PathConstraintPath
RefTarget
()=default
RefTarget< PathConstraintPath >
inline
RefTarget
(const RefTarget &)
RefTarget< PathConstraintPath >
inline
Release
() const
RefTarget< PathConstraintPath >
inline
RestoreBinaryState
(StreamIn &inStream)
PathConstraintPath
protected
virtual
SaveBinaryState
(StreamOut &inStream) const
PathConstraintPath
virtual
SetEmbedded
() const
RefTarget< PathConstraintPath >
inline
SetIsLooping
(bool inIsLooping)
PathConstraintPath
inline
sInternalGetRefCountOffset
()
RefTarget< PathConstraintPath >
inline
static
sRestoreFromBinaryState
(StreamIn &inStream)
PathConstraintPath
static
~PathConstraintPath
() override=default
PathConstraintPath
virtual
~RefTarget
()
RefTarget< PathConstraintPath >
inline
~SerializableObject
()=default
SerializableObject
virtual
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