Jolt Physics
A multi core friendly Game Physics Engine
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PathConstraintPathHermite Member List

This is the complete list of members for PathConstraintPathHermite, including all inherited members.

AddPoint(Vec3Arg inPosition, Vec3Arg inTangent, Vec3Arg inNormal)PathConstraintPathHermiteinline
AddRef() constRefTarget< PathConstraintPath >inline
cEmbeddedRefTarget< PathConstraintPath >protectedstatic
DrawPath(DebugRenderer *inRenderer, RMat44Arg inBaseTransform) constPathConstraintPath
GetClosestPoint(Vec3Arg inPosition, float inFractionHint) const overridePathConstraintPathHermitevirtual
GetPathMaxFraction() const overridePathConstraintPathHermiteinlinevirtual
GetPointOnPath(float inFraction, Vec3 &outPathPosition, Vec3 &outPathTangent, Vec3 &outPathNormal, Vec3 &outPathBinormal) const overridePathConstraintPathHermitevirtual
GetRefCount() constRefTarget< PathConstraintPath >inline
IsLooping() constPathConstraintPathinline
mRefCountRefTarget< PathConstraintPath >mutableprotected
operator=(const PathConstraintPath &)=defaultPathConstraintPathprotected
PathConstraintPath::SerializableObject::operator=(const SerializableObject &)=defaultSerializableObjectprotected
RefTarget< PathConstraintPath >::operator=(const RefTarget &)RefTarget< PathConstraintPath >inline
PathConstraintPath()=defaultPathConstraintPathprotected
PathConstraintPath(const PathConstraintPath &)=defaultPathConstraintPathprotected
PathResult typedefPathConstraintPath
RefTarget()=defaultRefTarget< PathConstraintPath >inline
RefTarget(const RefTarget &)RefTarget< PathConstraintPath >inline
Release() constRefTarget< PathConstraintPath >inline
RestoreBinaryState(StreamIn &inStream) overridePathConstraintPathHermiteprotectedvirtual
SaveBinaryState(StreamOut &inStream) const overridePathConstraintPathHermitevirtual
SerializableObject()=defaultSerializableObjectprotected
SerializableObject(const SerializableObject &)=defaultSerializableObjectprotected
SetEmbedded() constRefTarget< PathConstraintPath >inline
SetIsLooping(bool inIsLooping)PathConstraintPathinline
sInternalGetRefCountOffset()RefTarget< PathConstraintPath >inlinestatic
sRestoreFromBinaryState(StreamIn &inStream)PathConstraintPathstatic
~PathConstraintPath() override=defaultPathConstraintPathvirtual
~RefTarget()RefTarget< PathConstraintPath >inline
~SerializableObject()=defaultSerializableObjectvirtual