Jolt Physics
A multi core friendly Game Physics Engine
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PhysicsMaterial Member List
This is the complete list of members for
PhysicsMaterial
, including all inherited members.
AddRef
() const
RefTarget< PhysicsMaterial >
inline
cEmbedded
RefTarget< PhysicsMaterial >
protected
static
GetDebugColor
() const
PhysicsMaterial
inline
virtual
GetDebugName
() const
PhysicsMaterial
inline
virtual
GetRefCount
() const
RefTarget< PhysicsMaterial >
inline
mRefCount
RefTarget< PhysicsMaterial >
mutable
protected
NonCopyable
()=default
NonCopyable
NonCopyable
(const NonCopyable &)=delete
NonCopyable
SerializableObject::operator=
(const NonCopyable &)=delete
NonCopyable
RefTarget< PhysicsMaterial >::operator=
(const RefTarget &)
RefTarget< PhysicsMaterial >
inline
PhysicsMaterialResult
typedef
PhysicsMaterial
RefTarget
()=default
RefTarget< PhysicsMaterial >
inline
RefTarget
(const RefTarget &)
RefTarget< PhysicsMaterial >
inline
Release
() const
RefTarget< PhysicsMaterial >
inline
RestoreBinaryState
(StreamIn &inStream)
PhysicsMaterial
protected
virtual
SaveBinaryState
(StreamOut &inStream) const
PhysicsMaterial
virtual
sDefault
PhysicsMaterial
static
SetEmbedded
() const
RefTarget< PhysicsMaterial >
inline
sInternalGetRefCountOffset
()
RefTarget< PhysicsMaterial >
inline
static
sRestoreFromBinaryState
(StreamIn &inStream)
PhysicsMaterial
static
~PhysicsMaterial
() override=default
PhysicsMaterial
virtual
~RefTarget
()
RefTarget< PhysicsMaterial >
inline
~SerializableObject
()=default
SerializableObject
virtual
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