Jolt Physics
A multi core friendly Game Physics Engine
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PhysicsMaterial Member List

This is the complete list of members for PhysicsMaterial, including all inherited members.

AddRef() constRefTarget< PhysicsMaterial >inline
cEmbeddedRefTarget< PhysicsMaterial >protectedstatic
GetDebugColor() constPhysicsMaterialinlinevirtual
GetDebugName() constPhysicsMaterialinlinevirtual
GetRefCount() constRefTarget< PhysicsMaterial >inline
mRefCountRefTarget< PhysicsMaterial >mutableprotected
operator=(const PhysicsMaterial &)=defaultPhysicsMaterialprotected
SerializableObject::operator=(const SerializableObject &)=defaultSerializableObjectprotected
RefTarget< PhysicsMaterial >::operator=(const RefTarget &)RefTarget< PhysicsMaterial >inline
PhysicsMaterial()=defaultPhysicsMaterial
PhysicsMaterial(const PhysicsMaterial &)=defaultPhysicsMaterialprotected
PhysicsMaterialResult typedefPhysicsMaterial
RefTarget()=defaultRefTarget< PhysicsMaterial >inline
RefTarget(const RefTarget &)RefTarget< PhysicsMaterial >inline
Release() constRefTarget< PhysicsMaterial >inline
RestoreBinaryState(StreamIn &inStream)PhysicsMaterialprotectedvirtual
SaveBinaryState(StreamOut &inStream) constPhysicsMaterialvirtual
sDefaultPhysicsMaterialstatic
SerializableObject()=defaultSerializableObjectprotected
SerializableObject(const SerializableObject &)=defaultSerializableObjectprotected
SetEmbedded() constRefTarget< PhysicsMaterial >inline
sInternalGetRefCountOffset()RefTarget< PhysicsMaterial >inlinestatic
sRestoreFromBinaryState(StreamIn &inStream)PhysicsMaterialstatic
~PhysicsMaterial() override=defaultPhysicsMaterialvirtual
~RefTarget()RefTarget< PhysicsMaterial >inline
~SerializableObject()=defaultSerializableObjectvirtual