Jolt Physics
A multi core friendly Game Physics Engine
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SimShapeFilterWrapper Member List

This is the complete list of members for SimShapeFilterWrapper, including all inherited members.

mBodyID2ShapeFiltermutable
NonCopyable()=defaultNonCopyable
NonCopyable(const NonCopyable &)=deleteNonCopyable
operator=(const NonCopyable &)=deleteNonCopyable
SetBody2(const Body *inBody2)SimShapeFilterWrapperinline
ShouldCollide(const Shape *inShape1, const SubShapeID &inSubShapeIDOfShape1, const Shape *inShape2, const SubShapeID &inSubShapeIDOfShape2) const overrideSimShapeFilterWrapperinlinevirtual
ShouldCollide(const Shape *inShape2, const SubShapeID &inSubShapeIDOfShape2) const overrideSimShapeFilterWrapperinlinevirtual
SimShapeFilterWrapper(const SimShapeFilter *inFilter, const Body *inBody1)SimShapeFilterWrapperinline
~ShapeFilter()=defaultShapeFiltervirtual